Devil May Cry 5 is the perfect distillation of what has made the series great. Satisfying combat, gorgeous visuals, cutting edge speed and fluidity, and a bold, brazen and completely devil-may-care attitude towards seriousness or self-consciousness.
If you've been waiting for a return to glory for Swery65, The Missing is definitely worth your time. It might be the most conventional experience carrying his name in recent memory, but even then it will stick in your head. Whether it will be from the audacity of figuring out how to chop yourself in half to avoid some twirling death machine, or from the surreal nature of the unraveling narrative, it's a truly unique experience worth your time.
While the main story can get too melodramatic for its own good and Majima's side story doesn't amount to much, I can recommend Yakuza Kiwami 2 on its level of presentation alone. The twists and turns of the plot kept me wanting to see what would happen next, the gorgeous production provided by the Dragon Engine left me wandering the streets just taking in the sites, and the combat is as satisfying as hitting someone you don't like with a bicycle. While I can't say that Yakuza 2 still holds up under a modern lens, I can say that this remake kept my attention to the end. And in that regard, the developers should give themselves a round of applause.
But with gaming constantly evolving in complexity in both narrative and real-world commentary, Ubisoft's latest adventure feels like an artifact. Trying to say something profound and winds up toothlessly paying lip service, leading to a flat and hollow narrative.
If you can groove on a game that takes its time with cutscenes and characters, ignore some subpar visuals in some spots, and have a love for gangland crime thrillers mixed with high-octane martial arts madness, this is the game for you.
The remake of Shadow of the Colossus lives up to its own legacy. Everything that made this experience powerful, emotionally resonant, and exciting is still here. Everything that was added only enhances and improves what was already in the foundation. What was already a masterpiece has been given a makeover in all the right places. If you loved the original game and want to experience it again, you will find a lot to love. If this is your first time hearing about this all-time great, now is the best time to try.
It all boils down to a simple conclusion. If you love fighting large dragons and dinosaurs, playing with friends, and enjoy a lighthearted experience full of pulpy action, you will love Monster Hunter World. The story presented isn't exactly one for the ages and there are some nitpicks to be found with the control scheme, but it's a game that sinks its teeth into you and doesn't let go.
If you love Star Wars and want to play online with friends, you be better off picking up the Ultimate Edition of the original Star Wars Battlefront or just wait until this embarrassment is in the bargain bin. The Force is not with this one.
If you thoroughly enjoyed the first Evil Within, chances are you've already picked up this sequel. However, if you're like me and found the original to be a lot of bark with no bite, this installment is worth the ride. Just be ready for some cringe-inducing dialogue and some tonal whiplash along the way.
It's a great continuation of the series that addressed the shortcomings of the last game and took advantage of it being something supplementary to a larger experience. Simpler but more versatile powers, a more open-ended approach to seeking objectives, characters with understandable motivations and emotional stakes, and a more downplayed moral choice system lead to an experience that's easier to pick up but more rewarding the deeper you go.
If you desperately want to show your support with your wallet and want a return to classic gameplay, then Metroid: Samus Returns will give you just that. A pleasant easily digestible experience with enough style and visual gloss to keep you entertained. If you were expecting a more deliberately made installment for hardcore fans or a revolutionary retelling of one of the weaker Metroid experiences, you may want to lower your expectations.
As it stands at time of writing, Destiny 2 stands as a testament to Bungie listening to feedback and making a sequel that stands head and shoulders over its predecessor. It can be accused of preaching to the choir with its lack of in-game codex and more aggressive microtransaction pressures but if you found the first Destiny cold, impersonal, and half-baked, this installment is the one to jump in on.
However, for the asking price of thirty dollars, I did get a lot more out of it than what I was expecting. It is a much needed entry point into a series that has made its own mark in the industry as a more melancholic and measured crime experience. A game that ate up forty hours of my time and had my attention, even when I was having conversations with a club hostess, picking up spares, or smashing the teeth out of some punk with a baseball bat. If you've wanted to get into the series before but didn't know where to start, this is the game you've been waiting for.
Agents of Mayhem manages to make its own identity while still retaining the spirit of the series that inspired it. With a visually pleasing art direction, pleasantly entertaining combat and a plot that easily ate up thirty hours of my time, it's the kind of experience that is perfect for turning your brain off. There's an art to making video game junkfood like this and Volition haven't lost their touch yet.