Marcello Perricone
One of the most creative and well executed titles ever released, dragged down by a disappointing remaster.
A unique mix of strategy and RPG mechanics that miraculously loses very few of either.
An innovative strategy title with very good production values, Oriental Empires definitely warrants the attention of anyone mildly interested in Chinese history.
A great little game with an amazing aesthetic, but with a lot of ways to grow.
A charming title with a breathtakingly good interface, Endless Space 2 is a clear improvement over its predecessor.
An engaging yet flawed chapter satisfyingly closes off the season and sets the stage for Clementine's next adventure.
A fun, simple game, let down by misguided design decisions.
Sniper Ghost Warrior 3 is a serviceable open-world first person shooter with some great sniping mechanics, yet it's low production values and lack of polish completely ruin what could be a very enjoyable experience.
An amazing emotional experience that trips and stumbles, but shows what Telltale is capable off.
An amazing emotional experience that trips and stumbles, but shows what Telltale is capable off.
With miserable gameplay, terrible story, and utterly unfunny jokes, Narco Road's idiotic antics destroy everything the main game managed to accomplish.
A surprisingly old-school and well-crafted stealth game, Styx: Shards of Darkness is a welcome sneaky outlet in a world so often focused on open combat.
Ghost Recon: Wildlands is a bugged and flawed game, but it is capable of bringing huge amounts of fun.
She Remembered Caterpillars is a good puzzle game with the right amount of complexity and difficulty, but it is dragged down by it's undeserved grief and emotionally shallow overtones.
Causality bludgeons freedom into a pulp and annihilates any semblance of player choice, denying any puzzle experimentation and making for one extremely unappealing game.
Sniper Elite 4 takes everything that worked on previous games and bumps it up a notch, deepening the gameplay and widening the distance while keeping the core of the franchise intact. It's an example of how to evolve a franchise over time.
Brilliant art design, lovely script, and great production values make ICEY one of the best indie titles I have ever reviewed.
An extremely unengaging gameplay and bad graphics mine what could be an interesting addition to the pirate genre.
Ironically, a game built on ice needs a hot heart to survive.
Space Hulk: Deathwing is a game full of potential, wasted on terrible creative decisions that pitch the game's strengths directly against one another.