Richard Dobson
Momonga was a true joy to play and a real hidden gem in the ID@Xbox program. For a game that can be completed within an hour, it has so much variation and puts some 30-hour open world games to shame. Couple this with the cliff-hanger ending and the game will keep you guessing at what's next. But it has a lot of replayability too, especially for those chasing top scores and achievements. Sure, the game is flawed with bugged leaderboards and average physics, but it's one of those games where the positives far outweigh the negatives, with the major positive being fun. And this game provides an immense amount of just that.
For those looking for the next Journey, ABZÛ may disappoint. It’s a very enjoyable game but is leagues below its predecessor. Pun intended. For all the niggling gripes listed above, there also appears to be something missing. It’s a game with a very strong message, beautiful vistas and a lot of heart, but the main character felt a bit lifeless. There were times when it got truly tense, but after realising the mechanic in those sections, any connection I had with the character disappeared.
For anyone looking for a refreshing change from open-world time sinks after the glut of Mafia III, Watch Dogs 2, Skyrim: SE and Final Fantasy XV, Wheels of Aurelia may be the perfect game for you. Each playthrough takes no longer than 20 minutes and it can be completed in a tenth of the time these games take. It’s also recommended to those that like getting the most out of games as by the end you will have a preferred ending and despite its short length, it’s a game people can have different experiences with and then share those stories with each other, much like the most successful AAA titles.
If being a kid in the 80s was half as fun as this game was then I need to get on the phone to the Doc and build me a time machine. Sure, the battle mechanics may not work all the time, and they get tedious after so long, but it has real humour in almost every aspect. It’s one of the very few games that has actually made me laugh out loud. Humour is perhaps the one things games have continually struggled with on the whole, but Saturday Morning RPG nails it. The story is interesting enough to keep you invested because of the wide range of characters that transcend all genres and for the price you really would be a knucklehead not to pick it up.
Farming Simulator 17 is an unusual beast. It receives critical acclaim from its die-hard fans and rightly so because the mechanics of the actual farming is very impressive. But it does seem to fall short in most of the other departments, which would arguably be where those who have a piqued interest are likely to be drawn in. I found the game interesting, but I wouldn’t necessarily use the word ‘fun’. I was in the piqued interest pool as opposed to the die-hards, but there certainly isn’t enough included to really keep me invested in the day-to-day activities of running my farm.
Ginger: Beyond the Crystal may be the best 3D platformer available on the Xbox One currently, but this says more about the state of the genre as opposed to the actual game. Aside from the incredibly frustrating checkpoint glitch though, I did have fun with this game and the nostalgia was cranked up high. For fans of any of the aforementioned games, you will find something you like here.
A few little problems only slightly impact the overall experience, but the majority of the time it is a decent game with just the right amount of challenge in the later levels.
The ending really was disappointing, but it’s so superbly done in every other department that it really doesn’t matter. People will be talking about their experiences with Henry and Delilah rather than what happened afterwards. Find yourself a free afternoon, no distractions or spoilers, and experience Firewatch.
Star Hammer: The Vanguard Prophecy, as a name, perfectly sums up the overall experience I had with this game. It’s long, confusing, sounds promising, yet doesn’t really explain anything. Which is a shame because it’s evident from the amount of backstory available for this that a lot of time and effort has gone into making this. With a bit of polish this could be a decent RTS, but as it stands there are far too many little issues dotted throughout. And they unfortunately add up into one big issue overall.
Pac-Man Championship Edition 2 is a fun little arcade game that channels the inner spirit of old school Pac-Man, but manages to create its own little niche. It’s overpriced for the amount of content, but those with the patience of a saint and a compulsion to top leaderboards will certainly get their money’s worth. For anyone else, the fun factor may be exhausted before the euphoric beats of the soundtrack subside. And it’s all a bit of a shame really, because it’s an interesting and fresh take on an age-old game. There just isn’t enough of it.
My time in Nuka-World was a bit of a mixed bag of emotions. On one hand, this is far and away the best piece of DLC for Fallout 4 in terms of location. On the other, the story had me doing things my character wouldn’t have normally done, and the Commonwealth is irreparable now because of those actions.
Poker has a bit of a chequered history in games; some have done it really well as a mini-game designed to offer only a few hours of fun. And then some games have focused purely on Poker and done a terrible job. Prominence Poker does both. A game primarily based on Texas Hold ‘Em done well and best of all, completely free. And with support ongoing long term, this looks set to be the stand out Poker game for the Xbox One.
Dungeon Punks is certainly a 2D beat ‘em up. But that comes with all the pitfalls associated with that type of game and you will quickly realise this is nothing more than a shallow grind. And being such a grind means it’s very difficult for you to die simply because of how the mechanics work and that you can only get so far before the enemies become noticeably trickier. The real challenge comes from figuring out what the controls are, and then making sure you input the right button combo just to unleash a Level 1 spell. With friends it can be enjoyable, but on your own you will struggle to see this through to the conclusion.
Song of the Deep tends to be your typical indie game fare; harking back to the older generations of gaming with the 2D side-scroller appearance, but having a big heart and an emotional story, with a very predictable ending. But that’s okay, as it doesn’t try and do anything different by offering a big twist at the end. Gameplay wise it can get a little boring and dull after a while, but it is well paced and doesn’t feel overly long or overly short. It just feels right. It is flawed elsewhere but after 12 hours underwater with Merryn and her new found friends, I am content and pleased that I got to experience this game.