Steve Wright
- Resident Evil 2
- Assassin's Creed 2
- Batman: Arkham Asylum
Steve Wright's Reviews
Because of the extremely limited time to play, I’ve spent practically all available time within story mode. It’s a mixed bag.
Hopefully, little tweaks like these – ones identified and eventually fixed by the likes of Overwatch – find their way into Bleeding Edge sooner than not.
[Review in progress] I’ve only scratched the surface of Marvel Ultimate Alliance 3: The Black Order. One thing’s for sure already: I hope I’m not running down a single corridor for the entire duration of the game.
While I’d love to see out the whole thing – the main story, not the time sink endgame – coop, it’s how The Division 2 performs as a single-player campaign that may ultimately decide how far I take this fight.
I'm not about to ruin how Captain Spirit feeds into Life is Strange 2, but let's just say this: it's apparent, by the end of this experience, what to expect from Dontnod's next title. I reckon you won't be disappointed.
So far, Fallout 76 seems like a half-baked, early access entry, equal parts buggy as ugly
Those who’ve played Nintendo’s original Pokémon game(s) will find Let’s Go very familiar, from maps, to the original 151 Kanto Pokémon and even story beats.
Bungie promised big things for Destiny 2's newest DLC, Warmind, and has only partially delivered. Par for the course, really.
I can't help but think that early access has potentially soured the experience for those who were as excited for this game years and years ago as I was. If you're in that group, I implore you to give the game another try — it's certainly worth reconsidering.
After a couple different track designs and laps, we’d had our fun with the tech, but I’d imagine children wouldn’t tire (pun intended) of Mario Kart Live Home Circuit‘s novelty quite as quickly. It’s largely targeted for that demographic, we’d say, a creative and novel way to spend time in whatever level of lockdown you’re currently engaged in.
In reality, poorly developed mechanics are your enemies in Agony, not the demons you're supposed to be afraid of.
7 Days to Die is awful. I’d imagine this is how the PC release initially played back in 2013 as part of Steam Early Access; I’m utterly confused as to why there’s no polish at all on this new console release. There’s no excuse for such a flimsy mess, and I’m quite surprised Telltale Games would permit its name to be associated with such tripe. Avoid the game at all costs.
I’m about done. Avengers would have been a great story-driven title but its Games as a Service elements completely destroy it. Steer well clear, at least until Achievements and progression are fixed. To date, Square and Crystal Dynamics haven’t even bothered to officially acknowledge the issues the game is facing. For shame.
If you're a fan of fighters, you've no doubt been spoiled of late by high-quality offerings that come with a range of extra features and — perhaps most importantly — engrossing, engaging story modes that help to create an attachment to characters. Ultra has none of this.
What follows next is lacklustre. Predictable jump scares, ringing telephones, spooky notes, guys in animal masks humping things and malfunctioning flashlights litter the landscape, and with each new instance, you’re left less and less impressed. Take your pick; this could be a result of mickey mouse writing or because you’re more concerned with how much game you can take before you need a sick break.
While true fans of the franchise might get a kick out of seeing a new take on an old story, Alone in the Dark is a tonal and functional mess that frustrates more than it entertains.
Even if Death Stranding’s narrative was good — and it’s not — a game needs to have actual gameplay. What you find within is abysmal; frustrating, tedious and beyond repair — even with the addition of DLSS on PC. It is to be avoided at all costs.
Ultimately, the game is a mish-mash of concepts and half-cooked ideas that are never fully developed, wrapped up in a cutesy aesthetic that is at odds with its (at times) dark and disturbing themes. This is one to avoid.
Those without a real attachment to the Bat family will feel indifferent to what's presented; most who adore Dick and Babs will simply be disappointed.
The Chris and Jake campaign should have been less of a testosterone fest, instead playing more like Leon’s campaign instead. Or, better yet, Resident Evil 5‘s “Lost in Nightmares” DLC. Sherry and Jake’s campaign has a nice balance between tension and action that should have been fleshed out to a far greater degree. The problem that Resident Evil 6 has is that it’s three — or four — games squashed into one, desperately suffering from an identity crisis. With such an emphasis on choice and variation, it does nothing well. We get suspense with Leon, a thriller with Jake and action with Chris, but by the time you get into the groove of each campaign, it’s over. Capcom has tried to do a far too much with just one title, and the franchise moves backward as a result.