Alessandro Bruni
Although rooted in a valuable gaming system, supported by a convincing technical sector, Metro Awakening struggles to maintain the initial momentum between the numerous stages of an adventure that, in the absence of noteworthy variations, is longer than it should be and - especially in the last few hours - somewhat repetitive.
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Despite starting from truly intriguing premises, Shattered Space is a content that moves - with the brakes on - between light and shadow, failing to add a piece of great value to the Starfield content mosaic. Net of its qualitative fluctuations, Bethesda's DLC is not unpleasant in any way, but it is difficult not to attribute to the package the characteristics of an operation carried out, at least in part, on autopilot. A direction that makes one turn up one's nose also in relation to the list price, too high in relation to the scope and quality of the offer.
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Net of a couple of hitches that do not consistently alter the quality balance of the production, the PC version of God of War Ragnarok presents itself at the appointment with players in great shape, ready to drag the masses into the snows of Fimbulwinter.
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Rise of the Ronin is undoubtedly the most ambitious of the titles developed by Team Ninja to date, as well as the riskiest. This is because the vision shaped by the studio has led it to face unprecedented challenges in terms of design and technical implementation, deriving from the choice to opt for an open world that frames a more articulated narrative structure than that of the previous productions of the Japanese collective.
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Net of some lightness, which concerns both the technical and the playful sector, Tomb Raider I-III Remastered Starring Lara Croft is a valuable package, which will not fail to accompany fans of the first hour on a pleasant walk down memory lane.
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From the very beginning, Valhalla proves capable of subverting the expectations of users thanks to the merits of a package that enriches the offer of God of War Ragnarök with an intimate and emotional epilogue, which closes in beauty not only the Norse cycle of Kratos' adventures, but the saga in its entirety.
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Starfield is a mammoth and enveloping title, which in some ways represents the absolute pinnacle of Bethesda's production. For quality and size, in fact, the ludonarrative baggage of the work stands a span above the previous role-playing adventures of the American team, from which, however, the title also inherits some of its less convincing traits.
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Dead Island 2 arrives with its launch with a few too many issues, although the experience is still able to offer players twenty hours of brutal pleasure, especially in co-op.
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The last chapter of Capcom's hunting epic returns to the market with a new port that reiterates the merits of a rich and satisfying playful recipe, at the center of an edition expertly packaged to meet the needs of PS5 users.
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Vampire Survivors is a surprising and well-packaged title, supported by a formula capable of kidnapping users to drag them into a continuous succession of high-intensity pyrotechnic battles.
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The new game by Squanch Games is a product that moves between ups and downs, an oscillatory trend that concerns in particular a gaming sector with evident roughness.
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After a long wait, the winds of Fimbulwinter have led us into the heart of an epic that masterfully closes the Norse ordeal of the Spartan.
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In short, if you loved the first two Splatoons, this sequel will not struggle to win you over, and in case you have never splatted in the franchise ... well, maybe it's time to think about it.
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Thymesia proposes a soulslike formula with different ideas of value, but ultimately clearly shows the inexperience of a team at the beginning, which struggles to bear the weight of its ambitions.
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Despite the considerable ambitions of the project by Raphael Colantonio and his WolfEye Studios, Weird West fails to best express the potential of a creative vision as multifaceted as it is unsustainable, at least for the current production structure of the team.
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The Ascent comes on PS5 with an offer substantially superimposable to that of the counterpart for Xbox Series X, obviously considering the state of the game after the updates published in the months following the launch. For this reason, the latest edition of the Neon Giant title keeps intact its balance of strengths and weaknesses, the latter for the most part linked to some superficiality too much in the playful definition of the title.
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CrossfireX makes its debut in the Xbox ecosystem with a playful and narrative structure full of criticalities and shortcomings, which end up affecting the compressive enjoyment of a proposal as generic as it is dated.
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GTFO is a concentrate of love and wickedness, the merciless manifestation of a concept as inflexible as it is made with care and dedication.
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