Alessandro Bruni
From the very beginning, Valhalla proves capable of subverting the expectations of users thanks to the merits of a package that enriches the offer of God of War Ragnarök with an intimate and emotional epilogue, which closes in beauty not only the Norse cycle of Kratos' adventures, but the saga in its entirety.
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The Ascent comes on PS5 with an offer substantially superimposable to that of the counterpart for Xbox Series X, obviously considering the state of the game after the updates published in the months following the launch. For this reason, the latest edition of the Neon Giant title keeps intact its balance of strengths and weaknesses, the latter for the most part linked to some superficiality too much in the playful definition of the title.
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CrossfireX makes its debut in the Xbox ecosystem with a playful and narrative structure full of criticalities and shortcomings, which end up affecting the compressive enjoyment of a proposal as generic as it is dated.
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Despite the excellent premises, however, Hellraid presented itself to the appointment with the players with an extremely limited content offer and afflicted by important conceptual gaps, which give life to a flat and bite-free hack 'n' slash experience. A painfully wasted opportunity, in short, with a package that at the moment struggles to justify the ticket price.
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Despite starting from truly intriguing premises, Shattered Space is a content that moves - with the brakes on - between light and shadow, failing to add a piece of great value to the Starfield content mosaic. Net of its qualitative fluctuations, Bethesda's DLC is not unpleasant in any way, but it is difficult not to attribute to the package the characteristics of an operation carried out, at least in part, on autopilot. A direction that makes one turn up one's nose also in relation to the list price, too high in relation to the scope and quality of the offer.
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The new version of the GTA Trilogy is still able to offer fans hours and hours of nostalgic "play", as long as they are able to overlook the obvious roughness within the offer.
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Despite the considerable ambitions of the project by Raphael Colantonio and his WolfEye Studios, Weird West fails to best express the potential of a creative vision as multifaceted as it is unsustainable, at least for the current production structure of the team.
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Ultimately, therefore, Fallout 76 is in no way an indispensable title or suitable for all palates, but it can still prove to be a surprisingly rich and enjoyable experience, especially in the company of a friend.
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The PS4 version of Dead by Daylight has the same flaws of the PC edition: it's funny (especially if it's played with friends), but it also features a bad-balanced gameplay.
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Thymesia proposes a soulslike formula with different ideas of value, but ultimately clearly shows the inexperience of a team at the beginning, which struggles to bear the weight of its ambitions.
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Crysis Remastered is not a lazy and indolent re-edition, of those carried out only to make money and finance more important projects. This is evidenced by the commitment shown by Crytek in creating a completely new technique to bring, for the first time ever, ray tracing on the consoles of the current generation. Unfortunately, however, the result of these efforts fails to fully satisfy the senses of the players, and ends up highlighting other aspects of the technical sector much less exciting.
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Above the land is weaker than the first two episodes. The script of the game fails to make the intriguing plot evolve, letting it become too predictable.
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Despite being supported by solid mechanics, Alien: Rogue Incursion fails to offer the right amount of variety, ending up losing its bite.
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Although rooted in a valuable gaming system, supported by a convincing technical sector, Metro Awakening struggles to maintain the initial momentum between the numerous stages of an adventure that, in the absence of noteworthy variations, is longer than it should be and - especially in the last few hours - somewhat repetitive.
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The new chapter of Serious Sam presents itself to the appointment with the public as the long-awaited return of a legendary saga, which for years has given admirers moments of pure war exaltation punctuated by action hero jokes. In this sense, the last chapter represents a welcome confirmation: if you have loved Sam's previous adventures, you can not help but also adore his last murderous outing, thanks to a full-bodied campaign dotted with crazy shootouts and memorable sequences.
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The first narrative expansion of Watch Dogs Legion: Bloodline is a strange creature: a kind of hybrid between the classic course of the series and the more libertarian approach followed with the latest iteration of the brand.
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Fifteen years after the first invasion of the Furon Empire, Destroy All Humans! back on the shelves with a remake that lives on ups and downs. On the one hand, they appreciated, and much so, the work of review and modernization carried out on the technical side, with the aim of bringing the graphic sector and game mechanics closer to current industry standards, while on the other hand we could not help noticing almost total conservatism with regard to the structure and composition of the campaign.
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In short Breakpoint is a title that will guarantee the fan of the Wildlands a dose that is well-rounded by the ballistic event, albeit with a complementary balance in the production of a second step ahead, as well as a certain aspect.
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The series of Avalanche Studio reaches its fourth chapter: an experience that is always fun but begins to show the signs of fatigue.