TJ Denzer
- Xenogears
- Bionic Commando
- The Witcher 3: Wild Hunt
TJ Denzer's Reviews
Conan Chop Chop's massive amount of weapons and Gear allow for a wide array of play styles on each character. Mix the chaos of co-op into that and This game is more of an extended good time than simply an April Fools punchline.
The mystery of this broken world and the wordless, yet varied means by which you explore it makes FAR: Changing Tides an excellent follow-up to Lone Sails. The vessel is incredibly enjoyable to operate and maintain, and the music and world around it make the journey a compelling and satisfying one. It’s not a long game and the adventure arrives at the credits before you know it, but for what it has going, Changing Tides is a compelling and gorgeous puzzle full of satisfying mechanical engagement and incredible breakthrough moments as you sail ever forward.
King of Fighters XV feels like a solid refinement of a lot of its predecessors, learning from their mistakes to become something altogether better here. It’s not perfect, it’s not easy to learn, and there are some characters missing that I feel are must-haves. However, a solid visual redesign, good netcode, original and returning music, a great collection of fighting mechanics, and a wide offering of tutorial and training tools make KOFXV feel like one of the strongest entries in the franchise yet. Where they go from here is anyone’s guess, but this feels like the standard for 2.5D KOF that King of Fighters XIV couldn’t quite reach and I’m glad SNK has finally cleared that bar.
Windjammers 2 is here and it is fantastic. The game’s presentation is another highlight of Dotemu’s always incredible-looking catalogue of published titles and I love the blend of new and returning characters, courts, moves, and music. Mix this with a great online system and a versatile array of ways to play against humans or bots and it could end up being one of the most standout sports titles of the year.
Solar Ash is another hugely stylish venture from Heart Machine, though it’s not terribly long. Exploring any area to its fullest ran me about two to four hours and the whole thing ran about 11 hours for me when it was all said and done. Nonetheless, the graceful feel of movement, platforming, and combat in this game can’t be denied, and it’s accompanied by a lush and interesting mix of neon, natural, and industrial landscapes caught up in Solar Ash’s Voidspace. There’s a little jank in the controls here at here, but generally, for such a quick game, Solar Ash glides like a cosmic dream.
DEEER Simulator is freaking ridiculous, and I say that mostly in a good way. It’s not here to give you the flashiest graphics or the most cohesive gameplay experience. You should not expect to come into it and say, “ah, that makes sense” at pretty much any point. It’s a game of ridiculously over-the-top physics, antics, and freedom. I wouldn’t say it’s an incredibly long experience (I wish there was more), and its jank can sometimes be so much that it actually detriments the game. That said, if you want something that’s just plain silly - that lets you be a deer and do crimes - DEEER Simulator might be well worth the distraction.
I was impressed with my initial dip into Sherlock Holmes Chapter One in a previous preview and I really love how the full game expanded upon that. Cordona is a fantastic island to explore and its mysteries, whether directly related to Holmes’ journey or not, are quite fun to solve. Some animations are iffy and I kind of wish the combat wasn’t there, but I constantly felt like my logic and rationale were engaged by the clues the game presented me with. It also helps that Sherlock Holmes Chapter One has options to skip past annoying segments when they don’t feel worth it. Overall, however, I felt like the entire investigation was worth it and this is an origin worth exploring for any fan of mysteries or the great Sherlock Holmes.
Resident Evil 4 VR is one of the most surprising delights of my entire year. Every part of the base game is here, and it all fits and feels right. Every bit of the schlock, fear, and intensity is joined by a well-thought-out array of VR gunplay, puzzle-solving, melee, and other satisfying interactions. Resident Evil 4 is one of the absolute high points of the entire franchise. This is a full-on adaptation of it with nothing left out. If you weren’t cool with the narrative, scares, or schlock before, this probably won’t change your mind. But if it was the controls bothered you, this is easily the best and most enjoyable version of Resident Evil 4 to ever come out.
There’s a lot I like about Echo Generation. The adolescent youth in sci-fi suburbia story is really charming and aided thoroughly by the game’s gorgeous voxel visuals and delicious soundtrack. There were definitely some parts held down by archaic design decisions, such as the utter lack of a hint system or direction and the need to grind experience, especially on new party members. However, Echo Generation also has a lot of fun tried and true RPG design to it as well. All-in-all, it makes for a game where the good journey, music, and combat will likely overcome most of the distracting missteps you may come across.
I really appreciate how much Lone Echo 2 takes a mostly don’t-fix-what’s-not-broken approach to the original game’s formula. So much of it is simply a continuation of Lone Echo 1 in both narrative and form, and that’s fine. It does just enough to make things different by introducing a few new tools and increased threats to go along with them, and with only a handful of control or visual bugs that stood out as a result. Jack and Rhodes’ efforts to survive continued to make for a compelling story throughout and this is definitely an adventure fans of the first will want to see through. Ultimately, Lone Echo 2 is just as much a solid blend of narrative and puzzle solving in the VR space as the first one was and continues to show Ready at Dawn has a winning formula for VR players of all styles and comfort levels.
Yuzo Koshiro crushes it with both the classic and rearranged soundtrack, the gameplay is fun and a little bit improved in some cases, and the world is more enjoyable than ever to take in from the skies above and on the ground. I wish some classic pain points hadn’t come along for the ride and that the sprite work was a bit better, but Actraiser Renaissance is still a fantastic title whether you’re walking down memory lane or playing it for the first time.
Super Monkey Ball Banana Mania delivers a mostly delicious and nearly never-ending buffet of bananas and challenges to keep pretty much any player rolling for a good, long time.
Games like Pokemon Snap have you on a time-limited rail trying to desperately time every shot perfectly. Meanwhile, Toem has you take your time, frame things up, put the zoom on proper, and take as many tries as you’d like to get it right with good music to accompany the process. It’s a short-lived expedition and can get choppy on the switch when there’s a lot going on in an area, but it’s still a charming experience I very much enjoyed my time with. I wouldn’t mind seeing more games take this more carefree route to a photographic experience in video games.
There a lot of elements of SkateBIRD that are great. The birds are fun, as is customizing them and finding more things with which to dress them up. Their little adventure is also fun, the soundtrack is excellent, and the levels are fun miniaturized takes on the normal skatepark fare. It’s just that there is so much dragging these charming elements down, the most noticeable of which is the actual skating and the physics involved with it. SkateBIRD might be fun to experience for its premise and cuteness, but those looking for a good technical skate game experience will likely find their expectations crashing and burning frequently, much like most of my sessions with it.
Colt and Julianna’s rivalry keeps the tension and stakes high and it’s a loop I’ll be going back to over and over again, whether to break it or break other players for trying to break it.
Ultimately, I think what Lost in Random reminds me of most is American McGee’s early Alice games, but less brutal and more whimsical. It’s got a similar form of macabre about its world and narrative, but it also has a similar limitation and technical tarnish that those games had. Even and Dicey’s Journey to save Odd and stop the Queen is well written and presented by the game’s action, music, and narrative, but it feels like there’s also varying degrees of jank just sitting in your periphery. Get past that, and I still feel this is a fairy-tale adventure that deserves a cover-to-cover read.
Owlcat Games captured the creative freedom and magic of tabletop RPG adventure in a way few others do. There is such a good story here with characters and music that really push the desperation of survival in this game’s world. And you get to answer to the ongoing narrative with a character you can truly make your own both before the game begins and throughout the adventure. I wish it wasn’t so unforgiving in its information or that it didn’t deviate so much from the adventure with the Crusade Management, but you can also tone down the challenge at will and automate much of that system to breeze through. Take that for what it is and Pathfinder: Wrath of the Righteous is one of the most enjoyable choice-driven tactical RPGs I’ve played.
This game’s open world just isn’t fun, and the activities you need to do to get back to the good stuff are increasingly stretched and dull. I can appreciate the flashy action and grindhouse exploitation nature of No More Heroes 3 for what it is, but it kept the camera on the boring parts a little long for my liking. Still, if you’re looking to continue the weird assassin adventures of Travis Touchdown, then the chores are also probably worth doing to see how the escapade unfolds.
It’s wild to think how many years of development are here in this game, but the end product is undeniably polished and top-to-bottom good gaming.
Combat feels half-baked and sometimes I really wish the game would have just told me what it wanted me to do next to move the story forward. The narrative going on is intriguing, but also a bit too technobabble at times. Even so, it’s a journey that pushes you into the unknown to overcome a vast tapestry of obstacles and enemies in stark isolation. For that, Axiom Verge 2 continues to nail down the Metroidvania-style in a solid and challenging way.