- Bionic Commando
- The Witcher 3: Wild Hunt
There are bugs in the game that make it feel frustrating and unfinished. At many points I felt like I was fighting the game simply to play it, and while there's tons of promise, the current product just doesn't feel worth the effort it takes to play.
In many ways everything that led up to No Man’s Sky felt like some sort of conscription ad campaign. “See the universe! Explore the unknown!” It’s all very enticing and delivers on a lot of amazing feelings, but like most things of this nature, it’s not always all it’s cracked up to be.
As it is, I feel like I have to genuinely and methodically take notes of where each failure lies so as not to do it again, barring the fact that a mole and mastermind, or a grapple with a persnickety UI, won’t heck up my plans anyways. Save Koch is impressive in the weight of its narrative choices, but a little cushioning could have gone a long way in making unraveling its mystery more enticing.