Jenni Lada
While the promos, commentary, and female wrestler treatment could use more fine-tuning, the rest of the game does a wonderful job of delivering an experience that’s just a bit more impressive than last year’s entry. For now, all we can keep hoping for in each new game is increased accuracy, larger rosters, better treatment of female wrestlers, and fresher color commentary.
Metroid Prime: Federation Force isn’t what you expect when you think of a game carrying the Metroid name. It’s a more freeform experience that encourages you to gather together friends, either locally or online, and cooperatively carry out missions of varying degrees of complexity and difficulty. In the right conditions, it can be wonderful. Find at least one friendly face and you’ll make the galaxy a better place. But, space is cruel to those who choose to go it alone. If you know at least one other person who’ll join the force with you, say “Oorah” and head into battle.
Monster Hunter Generations is about coming into your own. We’ve always been hunters, but now we’re hunting our way. The Hunting Styles are an incredible means of being true to yourself. Even better, we can spend more time enjoying our newfound individuality and actually savoring the game, because we can spend less time grinding for specific materials. The improved gathering means we have an option when it comes to creating our equipment. We can spend hours on it or make do with what we have to move forward. We can even be Palicos! It’s a wonderful time to be a hunter.
Mighty No. 9 is a disappointment. As I went through the game, I saw all the things going wrong and began going through possible corrections in my head. It should have looked like the original prototype. The character designs and lighting were better there. The dialogue and story segments should have been more engaging and dynamic. The special abilities needed more heft. Some last minute polish could have fixed these framerate issues. That made me mad, because if I could see all of these issues that needed to be addressed, why couldn't the developers? With all of the delays this game has seen, why do these problems still exist? Mighty No. 9 isn't a terrible game, but it isn't a good one either. With an end result like this, I feel pity for every person who backed it.
Star Fox Zero is, simply put, a great Wii U game. While the control scheme is unconventional, it's fitting for a game that goes out of its way to surprise you with additional modes, trophy rewards, hidden locations, and a spin-off with gameplay never before attempted within the series. Which, in a way makes sense. Star Fox 64 was incredible, after all. Of course a game inspired by it would be amazing in its own right. And Star Fox Zero is. Once you find your footing, you'll be proud to be part of Team Star Fox.
Overall, Five: Guardians of David is an entertaining Diablo-like. It's a loot-heavy adventure with unique characters that each have their own specialties and skills. It isn't perfect, as the save system could have used a little work and there are some minor battle issues, but it's enjoyable enough and constantly rewards you for playing. Plus, it never feels like the items you're getting are going to waste, since you can donate them for additional perks. It's an interesting and substantial action RPG for people who want a religion-based historical experience that isn't too preachy.
Mario & Luigi: Paper Jam has personality. There's a little bit of extraneous filler here, in the form of papercraft battles and optional amiibo cards, but people who chose to focus on the delightful story, fantastic battle system, and assortment of mini-games will be more than happy to join Mario, Luigi, and Paper Mario on their adventure.
Think of Pokemon Super Mystery Dungeon as a title where the endgame is the reward for enduring a plot where the dialogue is repetitive and lackluster, characters take way too long walking you through every little thing, and you have to spend about 20 hours earning your right to do whatever you want. Once you do get over that hurdle, Pokemon Super Mystery Dungeon can be one of the best entries in this series, but you really have to earn your freedom.
WWE 2K16 does so many things right that a little forgiveness is in order. Everyone involved seems to recognize that mistakes were made with WWE 2K15 and went out of their way to send the series in the complete opposite direction. The disconnect between character's appearances and occasional stiffness speaks more to a lack of polish than effort, and the result is a generally positive experience that helps renew faith in yearly WWE installments. In fact, WWE 2K16 is so comprehensive, I imagine people will have trouble finding reasons to upgrade to WWE 2K17 next year.
The Legend of Zelda: Tri Force Heroes is a game that leaves you wanting more, for better or worse. You want more loot, or at least confirmation that when you go through the same tedious level again, you'll find exactly the item you need waiting at the end. You want more of a balanced challenge, with a single player that feels like it could be handled alone or a multiplayer that performs perfectly under any condition and is worth replaying. Most importantly, you want a real reason to keep returning to the game and not just a prospect of a pretty new look for the Link-alike. As is, The Legend of Zelda: Tri Force Heroes feels like something you play, beat, then only return to if you're certain two people you know genuinely need aid to acquire necessary materials.
A copy of this game was provided by the publisher.
The accommodations made to ensure the inputs are perfect for your setup, the ability to customize everything right down to the vocal parts, and crisp presentation make for a game that people will want to keep in their living rooms and enjoy for weeks, rather than play once then pop into storage.
Skylanders SuperChargers is a situation where everything seems promising, but one major element doesn't live up to its potential. Regular adventuring is fun, but the second a player has to hop into a vehicle, it's a gamble as how good or bad the experience will be. If the vehicular elements were separate from the story and entirely optional, this would be the best entry in the series. But they're not and bring the rest of the game down.
Party Hard is a surprising game. I didn't expect to like it as much as I did, but it's a thoughtful affair that relies on careful thought and planning to keep up the most gruesome cross-country trip ever. Sometimes it doesn't play fair, but it's still fun.
Tembo the Elephant starts strong. It seems peppy and fun, with a protagonist you can't help liking. Then, it shifts gears. That change in tactics takes something that stands out and feels unique and makes it feel more like others in its ilk. It's the last thing it needed, since so many of Tembo's moves are shared with other heroes. It's entertaining enough, but doesn't quite define itself as one of the greats.
Etrian Odyssey 2 Untold: The Fafnir Knight is a huge game. It's the game to point to when asked what a remake should be. The amount of improved and original content added to the title is extraordinary. It not only enhances the experience for everyone who's coming back to it, but opens it up to people who may have been afraid to play it until now. Whether you play for keeps as an expert or casually enjoy a picnic with the Fafnir Knight and his friends, Etrian Odyssey 2 Untold will make sure you have a challenge appropriate for your level.
Hyperdimension Neptunia Re;Birth 3 is a solid game, and people who have been keeping up with the Re;Birth retellings of the series will want to see this installment. But, if someone has already played Hyperdimension Neptunia Victory, he or she could take a pass this time. There are new story and gameplay elements, sure, but not enough this time around to really set this entry apart.
Code Name: S.T.E.A.M. felt uneven to me. There's a lot of promise here, and the jovial experience was inviting. I loved the multiplayer far more than I expected to and look forward to many more hours playing it. The problem is a campaign that feels like it takes far too long for things to really happen, especially when all aliens move in real time and you have to clear multiple maps before you get a real stopping point. I like the lore and world enough to hope that this isn't the end for this series, and that instead Intelligent Systems will be given an opportunity to build on this foundation.
The Legend of Zelda: Majora's Mask is a must play game now, even more so than it was when it first launched. This experimental installment in the series is a boundary-expanding triumph. It challenges people's perception of Link's adventures and action RPGs in general. The time limit makes things feel more real, and the masks make the game more compelling. The Legend of Zelda: Majora's Mask 3D may deal with dark matters, but it will light up your life.
Sony has a habit of putting certain games on pedestals, heralding them as experiences that gamers only see on PlayStation. Typically, these are more experimental titles designed to evoke thoughts and feelings, artistic endeavors that test the boundaries of what games can and can't be. Hohokum fits perfectly into that category, and I'm sure we'll see it used as evidence in many "Are video games art?" debates.