Tank Troopers is neither a great game, nor a horrible game. It's a niche game aimed at a wide audience, and has its upswings and downturns. Mission dynamics are diverse, with enemies both larger and smaller than you, or faster and slower. Weather plays a role, and your tank troopers are a pretty interesting bunch. The game is frustrating at times, and greatly rewarding at others. My tip: have patience with it.
And that sums it all up. Bye-Bye Boxboy! packs a lot of punch for its size. Its combination of platforming and puzzle-solving is unique, and its simple premise gets complex early in the game. The additional content is anything but slim, and not only adds, but enhances the experience of the game. The developers did a great job of crossing classic platforming with new puzzle-solving to create a new style of game that exercises the mind.
Embers of Mirrim is an ambitious game. It combines visual storytelling with mechanics that make the player think about how to get through obstacles, and also has a touch of fast-paced escape fights that, while aiming to fill the moment with tension, ultimately falls flat
Sonic Mania is a franchise's identity found. It's simple, it's straightforward, it's what Sonic should be. The developers have gone back to the drawing board and have given new life to a franchise hat was on its last legs just a few years ago. This may be new life into the series, and here's hoping that it continues to be so.
Wolfenstein II: The New Colossus follows up on its predecessor with a bang. With a dynamic protagonist and amazing characters, this is an entry in the foundation of what modern shooters, if not narrative games in general, can be. The mechanics are as stellar as the guns are loud, and it'll leave the player itching for more even when it's over.
With a terribly below mediocre campaign, an average zombies mode, and an excellent multiplayer option, Call of Duty: WWII manages to hit all the marks. But not in the way that it should. I had high hopes, and was surprised that the real gem I found was not the one I was originally hoping to. It's not great, it's not good, it's okay.
I have no skill when it comes to playing this game, yet I enjoyed my time with it. The two most important aspects of the game could have used a lot more support, but I choose to view that as a sign of greater things to come from the developers, whether in the form of a sequel or another product.
The atmosphere is what makes this game. The emotion of the plot succeeds in some places and stumbles in others. The puzzles can be frustrating at times, but not because they're impossible to complete, more so because they seem like filler to extend gameplay time. Overall, the experiences are memorable for the feeling they create in the player, but not much else.
It is a truly welcome gem in the medium that takes risks and propels the experience with new energy nearly every step of the way. The player constantly moves forward and the game gets tension done in a way seldom seen in gaming. A Way Out is an example of a triumph in new ideas, while using traditional methods of gameplay to get the point across that this is a different beast.
Unravel 2 is more than just a puzzle game. It's a journey of working with someone, sometimes that someone being yourself, and going on a journey that will change you. It's a marvel how the developers evoked such feeling out of this slick combination of gameplay and visual storytelling, even one without words. Like me, it will leave you speechless at the end.
I want to like this game, I really do. But it's holding me back from doing so. Reading into it, I find a lot of near-depth, but nothing that the game actually employs has much depth to it. There are a ton of amazing aspects that boost the game, but its larger ambitions lies just outside the reach of its execution. But it is worth a try, and an admirable achievement. In truth, I think this game is more a 7.8, but I feel the current rating it has adequately describes its qualities, while acknowledging its flaws.
Red Faction Guerilla: Re-Mars-Tered is, in the end, a terrific, if seriously flawed, open-world game. I do admit that I'm a bit biased against this thing called colonialism, but the writers should have examined the wider ramifications when trying to inject even a semblance of emotional connection into the game. Overall, it's a fun jaunt through the past, and although I'm sure I'll get tired by the eventual repetitiveness, just like all open-world games, it's a great experience for what the gameplay provides.