Nate Lakritz
- The Last of Us
- Uncharted 2: Among Thieves
- Star Wars: Republic Commando
Nate Lakritz's Reviews
If you're looking for a well-polished arcade experience, Infernal Racket is a great option. Most players will find the game to be a good way to spend their coffee break, while others will inevitably become obsessed and won't rest until they clear the entire game.
Heliborne is a great tribute to the helicopter's contributions in modern warfare, while it focuses mainly on the helicopter entity itself, and not so much anything else. In some ways this makes the game feel unfinished, but you can be sure to find a beautifully crafted helicopter model awaiting your arrival.
I can count on one hand the number of times where Tokyo Dark fully takes advantage of its powerful storytelling abilities, and you're left looking for more of them.
Vostok Inc. is enjoyable more for its concept than execution, as it was quite clever to fuse a twin-stick shooter with an idling game. For those who have already beaten their fair share of clicker games, there isn't enough reason to play this one until the endgame.
No Stick Shooter is a solid retro throwback with a knack for replicating the classic arcade style and bringing it to the modern spotlight. A techno soundtrack beats along with lights and lasers as you progress through each stage, earning points and defending your turret at all costs.
I went into Beans expecting a frantic coffee shop game, and instead found a peaceful store simulation. Still, the game is just fine as a slower-paced goofy title. From start to finish, Beans shows everything that goes into running your favorite local coffee shop, and that nothing beats a freshly brewed caffeinated beverage.
I found Project Remedium's aura to be its highlight, and gameplay its downfall. It claims to be story-driven, but there isn't much of a story. Missions are utterly generic without much to enhance the experience in terms of skill trees or equipment. I definitely recommend Project Remedium based on its concept alone, but the gameplay itself is no better than average.
Mages of Mystralia is a beautiful looking game containing balanced gameplay surrounded by solid folklore. The spellcrafting system is one-of-a-kind, but contributes to puzzle-solving much more than it does combat. Either way, the puzzles are varied and fair in terms of difficulty, but weak character development and jumpy pacing will surely throw you off.
Although Rabi-Ribi presents itself as a light-hearted adventure about chibi animals, it's actually a frantic, bullet-hell RPG under the hood. It might be the best modern Metroidvania title we've seen in years.
Symphonic Rain is perfect for someone new to visual novels and provides an unforgettable story that will stay with you for quite some time. It's short, sweet, and packs a punch that you don't see coming.
AereA's priority is to make the player feel totally engaged in a mystical world that has been fully committed to representing the power of music. I found myself astounded at how many mechanical holes this game contains when its visuals are so contrastingly stunning.
Although you're given a solid level of control over individual squads, you have little control over the game as a whole. Nothing about the game reaches out to the player and pulls them into an immersive WWII experience.
Runic Rampage serves as a smooth hack and slash title for those looking for a goofy, low-spec adventure.
Although the game could use a bit of polish around its UI framework, a ton of thought was put into countless popular culture references and cubed graphics. If you're looking for a gorefest though, this isn't the place to find one.
Beating up blobs is everything you've ever dreamed it to be. Not much is unique about Plasma Puncher, but that's fine when just about everything else is done right.