Classic board games don't get marked down for only being playable with real-world humans, though, and nor should TowerFall Ascension. This is the type of game that creates memories and dissolves friendships, soundtracked by the pained swears of the defeated and the uproarious cheers of the victors. If that's not worth moving your life around for, then what is?
Pillars Of Eternity 2: Deadfire is a truly superb RPG from the masters of the genre. Unlike, say, a Bethesda game or even The Witcher 3, this isn't an accessible entry point for curious newcomers; it's a game that demands the kind of attention and commitment that is rare in 2018. However, if you have that mindset – and the time – then you'll discover one of the deepest, densest and most rewarding Role Playing Games in years.
It never hits the heights of Battlefield in its pomp, Call of Duty at its slickest or Titanfall in its explosive beta, but at its best Garden Warfare stirs the same emotions; the panic, the triumph, the tension and the elation. Whether anyone will stick with it once the Titans Are Ready is unsure, but PopCap has overachieved and delivered one of the most likeable games on next-generation hardware anywhere. Quite simply, I dig it.
Havoc's a very decent package overall. As part one of the Season Pass, this is a strong chunk of content for the sharpest COD in years. It mixes fan service with proper map design, and gives those still addicted to that ADS snap more reason than ever to keeping plugging away towards that next prestige.
Some fans may feel aggrieved at the removal of certain modes. Season mode is now completely absent, meaning you'll have to battle through the entire 162 games if you want to complete a year in Franchise Mode, and some of the creation options have been stripped out of the game entirely.
Still, it's hard not to be impressed. The fact Intercept is due for release as a standalone product later in the year suggests Guerrilla intends to offer continued support. The meagre number of maps means repetition soon kicks in, but the gorgeous visuals, frenetic carnage and demanding teamwork make for the tightest Horde variant since Mass Effect 3's. A surprisingly good time for all.
EA Sports UFC is a game capable of brilliance. It's let down by some curious design decisions, signs of a team perhaps too interested in capturing non-essential moves seen on YouTube rather than nailing the essence of the sport. But when it flows against human competition, it offers beautiful destruction and glorious drama. Landing a picture-perfect head kick in the final minute of the fifth round of a title fight? Well, it doesn't get much better. And if that's not worth a fistbump, I don't know what is.
EA Sports UFC 3 is a fine attempt at recreating one of the most complicated sports on earth; a dynamic, exciting and often thuddingly violent fighting game that makes marked improvements to its striking game, but just like poor old Francis NGannou, still needs a lot of work on the ground.
So, like many others over the years, War Machine is a serviceable DLC map pack and nothing more. There isn't anything here that alters the dynamics of the gameplay, no new modes or ideas – just good, solid environments in which to do the same kind of battling you've been doing for years.