Brodie Gibbons
- Hotline Miami
- BioShock
- Guitar Hero
Brodie Gibbons's Reviews
Superhot’s standalone expansion Mind Control Delete is a great example of how to achieve growth, drive your franchise forward and prevent an admittedly pretty basic concept from going stale. Before I knew I was ready for a change, Superhot Team thrust age-old video game tropes into gaming’s most unique shooter in ways only they could and, in a crazy twist, it works.
It’s disappointing that, through shortcomings in design and the platform’s limitations, Iron Man VR isn’t a superhero outing worthy of the story told here, nor the Tony Stark that has carried Marvel’s films into this new age of popcorn cinema.
Battle for Bikini Bottom, despite offering a fair bit of fun, is a testament of antiquated design and, for better or worse, feels entirely like the game you remember from your childhood. There’s certainly a fun afternoon to be had ruining Plankton’s plot to rule Bikini Bottom while spotting the show’s many references with a keen eye, though ultimately Rehydrated is D.O.A.—dry on arrival.
The Last of Us Part II is a spectacular sequel, it’s a brave and unexpected direction for the series, expanding on the world both narratively and mechanically, producing a far sounder and rounded experience that never falters or gets in the way of the game’s clear storytelling strength.
Though it pulls a lot of the punches today’s open-world games freely throw, Mafia II is a time capsule in a lot of ways. Not only because its post-World War II Empire Bay lives and breathes only to have its face driven into the dirt by enterprising individuals fixated on the American dream, but because it’s a testament to the timeless, story-driven crime drama. The kind that became extinct once substance was forced to make way for Rockstar’s frenzied brand of mania.
Cloudpunk is a tremendous accomplishment in creating a setting; in the sub-genre of cyberpunk, it knows few rivals. There’s a sense of place that demands your attention and dares you to comb every corner and jaw with every sentient settler. For a game about choice, a simplistic approach to gameplay can, at times, deprive the player of meaningful agency, which feels as though it soars in the face of the message. It’s still an absolute pleasure to drink in this one unforgettable night in Nivalis, Cloudpunk is a frontrunner for indie game of the year.
There are parts of XCOM: Chimera Squad that will definitely disappoint long-time fans of the franchise. As a spin-off that departs in some significant ways from the true, mainline experience, XCOM: Chimera Squad is an excellent entry-level strategy game that’ll still provide a decent challenge to those looking to dip their toes in.
Full of ear-splitting energy, Modern Warfare 2's role in pioneering the cinematic, spellbinding first-person shooter can't be understated. With the world at a standstill, and with their careful and scrupulous translation of an undoubted classic, Beenox ignites the flare and call people back to this middle chapter, and where it all began for so many.
Like Evolution before it, AFL Evolution 2 is the best of the footy games. Of course, the bar isn't a high one, though it's fortunate in a way that it's the core gameplay experience that does the heavy lifting. Modes can be fixed, patched and reworked with less work, so knowing that the foundation is rock-solid is a bonus for Wicked Witch as they'll no doubt return time and again in pursuit of the holy grail.
I'd declare Half-Life: Alyx the new age of the first-person shooter, if the uptake of virtual reality had been a little more promising so far. It is a cut above everything I've ever played within a headset and it's a brave, risky step for a long-dormant series to take. It takes a special team to withhold for thirteen years and deliver on an impossible hype and yet Half-Life: Alyx was worth every one of those 4,548 days.
While Ori and the Will of the Wisps is a sequel that'll challenge your resolve and temper your spirit at times, its final act will fill your heart and have it bursting with joie de vivre.
It's clear that Ghost Games has taken a touch of Paradise and applied it to Heat, resulting in a thrilling and beautiful racing game that's bursting with things to do. Though their ambition was bold, they strayed too far from comfort in putting Heat together. When measured up against its own franchise, Heat does a lot to move the series in the right direction and it's a clear, marked improvement over Payback.
Hideo Kojima has long been a visionary auteur, his feted career stands as proof. With no walls to contain him, he has given birth to Death Stranding. It's an experience that will be remembered for a long time, from its early hype to the untethered lunacy of its narrative. It's an art installation of a game that filled me with rage as often as it did joy. It is sweeping in both lustre and purpose, though it wears a few warts on the pleasant, bare bones of a game about deliveries that has no right to be as memorable as it somehow is.
The humanisation of Eris Morn, a once bleak caricature shrouded in mystique, along with a number of brave narrative turns help Shadowkeep along to a thrilling conclusion that sets Destiny up for another year to come. Though the core tweaks haven't all landed, Shadowkeep takes a beatseat to only two before it in terms of delivering rounded, high-quality expansion experience.
Gears 5 is a big, loud blockbuster that brings so much to the table, it’s easy to under-appreciate it.
I wish I could say that Sea of Solitude excels in every way a game can. Though it offers an honest, raw depiction of how unfortunately disparate life can be and the toil that goes with that, it fires few shots as an interactive experience. A rather barren world and repetitive core loops only serve to mar what is an otherwise overwhelming sensory treat.
A Plague Tale, at times, feels like a missing early chapter of the Assassin's Creed catalogue. Its ability to bend a truly fascinating point in documented history into a fantastical, mythical story that keeps you invested from start to finish is remarkable. It's a cinematic journey that is uncomplicated in its delivery, managing to occupy gamers without distracting from the game's narrative and the bond that develops between the de Rune siblings which, in the end, is A Plague Tale's undoubted strength.
Bend has delivered on a largely enjoyable open-world game with Days Gone. It has its fair share of hang-ups and though most are forgivable, some are not. Their depiction of Oregon, while bleak, is truly breathtaking and strikes me as the ideal mould for open-traversal. Its map isn't as big as many in the genre, though it's densely populated by things to do.
Rising is without a doubt the best Trials game yet. The community this series has garnered over the span of two decades finally gets a little of the limelight and, quite frankly, serves as the lynchpin of this game. The gameplay is as tight as ever while the tracks themselves are scintillating, showcasing the developer's creativity which is, even at this late stage of the Trials saga, first-rate.
Metro Exodus shows some heart, and it's clear the developers have poured a lot into this third chapter of Artyom's story. Unfortunately, there are a lot of things that keep the game from hitting the standard set by its predecessors. Pacing is hamstrung by the ambitious misfire of an 'open-world', while performance issues and glitches mar much of Exodus.