Brodie Gibbons
- Hotline Miami
- BioShock
- Guitar Hero
Brodie Gibbons's Reviews
Card Shark succeeds at establishing wild stakes within its wonderfully weird take on 18th century France. It serves up a memorable cast, a story that rewrites history in a fantastical way, all the while arming the player with tricks of the trade that'd make Penn and Teller blush. For a game that's more about playing your opponent than your cards, Card Shark is a memorable adventure.
Gibbon: Beyond the Trees, like Old Man's Journey before it, is a tightly-packed, hour-long adventure that lays bare the eco-terrorism that continually threatens these titular primates. While it doesn't do anything particularly groundbreaking as a game, it's a brisk, beautiful and, at times, terribly sad game that moves along at a rate of knots, even if that places a strain on the now-aged Switch hardware.
As an homage to Akira Kurosawa's contributions to Japanese cinema, Trek to Yomi is an unparalleled adventure to the shores of hell and back that meticulously encapsulates and delivers an experience through his lens. It's when you look behind its eyes that you discover the game's soul is missing in a disappointing case where a wellspring of style and authenticity is anchored by a sad lack of substance.
Ghostrunner: Project Hel, fortunately, feels like a carbon copy of what came before it. Hel, like Jack, handles beautifully and makes traversing Dharma City a treat. And while it is brief, it's exciting to get a window into ways this team can continue to expand upon this great cyberpunk universe
Shredders, in an analogous sense, is more Session than it is Skate. It's hard to see the odd story resonating with anybody, the generously proportioned terrains are sparsely populated and, as a package, it feels feature-poor. This is all despite it feeling super confident in its controls and systems. It's a small slam from which the developer can dust themselves off, but it's far from a wipeout.
While I enjoyed a fraction of my time exploring Martha is Dead's gorgeous Tuscan farmlands, the thing I'm most thankful for is how mercifully short the game is. The closing credits shocked me back into coherence like a bolt out of the blue to cap off what is-and I'm being generous-an interestingly imperfect experience.
Through neoteric ideas around what combat can be, many of which were conceived with Absolver, Sloclap has carried the classic beat 'em up into the present with Sifu. It might be brutal and unforgiving, but it never feels cheap and it's a pleasure to continually learn the complexities of kung fu while bathing in the world's surplus of flair and ferocity. So push through and persevere, because there's one hell of a game on offer here.
Courtesy of some really great hand-drawn art, it's hard not to adopt the game's most excellent and bodacious attitude through osmosis. But OlliOlli World's strength, as it has always been, is in its low barrier to entry and the fact it's just so damn fun to pick up and play.
With an adventurous campaign, complete with a sandbox that'll still be there when your friends can join the fight, and a multiplayer suite that feels like a note-perfect revival of the Halo of old, Halo Infinite feels like the complete blockbuster sci-fi shooter we've been waiting for from 343 Industries. It hasn't happened overnight for the team, but the mantle passed to them, at last, feels earned.
By making Solar Ash radically different from Hyper Light Drifter, Heart Machine has avoided boxing themselves into a niche while being able to continue and build a universe they clearly care for. It wears its influences on its sleeve and comes together as a cosmic mix of a few games held dear by many, and as long as they continue to do this, I'll eat it up until I am far beyond full.
Bright Memory Infinite is a disappointing follow-up to a prelude that made its share of promises. It's a shame because a polished expansion on the original concept would have had a certain cult appeal, whereas Infinite feels watered down. It's a pretty game, and best of all it's free for those who lashed out for the prelude, but in the end, it plays like a game that got spooked by its own shadow and is a result of improbable ambition.
Though it's iterative in a lot of ways, Forza Horizon 5 is a near-faultless open-world racing experience that's so sure of itself and its offerings that it goes the extra mile to sprinkle in the kinds of fan service that people go wild for.
It's hard to fault the moment-to-moment gameplay of Back 4 Blood when all of its pistons are working in tandem and you're running with a good crew. Though the effort to contemporise and grow beyond its roots is commendable, just about every other aspect of the game feels like a misfire. The campaign isn't fun and, more offensively, it pays no regard to solo players.
It's no surprise given Milestone's pedigree that Hot Wheels Unleashed is a mechanically sound and confident racing title as it boils down the true essence of Hot Wheels and puts on a showcase exactly why they're a beloved pastime. The bloated story mode does little to obfuscate the game's skeleton crew of modes, though I think the game will find resilience through a community of online racers and their wonderful, imaginative creations.
It's not an easy thing Arkane has done here in serving up a genuinely fresh take on one of the medium's most enduring genres. Deathloop redefines what a shooter can be, and the developer has used their entire toolkit to get there. Satisfying action, world-building that's second-to-none, style and substance, and a genuinely enthralling riddle at the centre, Deathloop delivers it all. And it's through these triumphs that Deathloop earns its place in the first-person shooter pantheon, and puts its hand up during Game of the Year talks.
Toem combines elements of both Pokémon Snap and its mainline series, letting players loose into a darling world full of weird and wonderful characters, animals, and sights to behold. Armed with nothing but a camera and a pair of itchy feet, Toem is further evidence that 'taking aim' in video games can stem from a creative and peaceful place.
As a guitar-shredding odyssey throughout a stunning cosmos, The Artful Escape delivers on its name tenfold. It is a short tale and I'm in no hurry to book a return trip to the Cosmic Extraordinary, but it remains an unforgettable journey thanks to superb art direction, an uplifting story, and stirring guitar solos by cliffside.
While it manages to side-step its shortcomings through clever design, Twelve Minutes ultimately feels like it'll be one of those water cooler games that some will love, others will hate, but everyone will just want to talk about. It tells a cerebral story while demanding your full attention, along with an unorthodox wit, to best its cat and mouse puzzles.
This quaint story about a workaday crow discovering that death is a force of nature that without discrimination takes all, both good and bad, winds up being far more memorable and touching than I could have ever expected. With a world and characters full of Miyazaki-proportional charm, and combat and puzzles that offer up a real test, Death's Door is a beautiful sophomore effort from Acid Nerve and is certainly something to crow about.
Metro Exodus shows some heart, and it's clear the developers have poured a lot into this third chapter of Artyom's story. Unfortunately, there are a lot of things that keep the game from hitting the standard set by its predecessors. Pacing is hamstrung by the ambitious misfire of an 'open-world', while performance issues and glitches mar much of Exodus.