David Jenkins
Staggeringly inept on almost every level, with crimes against game design, and good taste, that cannot be forgiven solely by the low budget.
One of the more successful interactive movies of recent years, but that's really not saying much given the lack of gameplay and horror thrills.
One of the best survival horrors of recent years, that functions almost as well as the Wii U version and offers a mature-rated adventure that is as ruthlessly difficult as it is engrossing.
A rare chance to celebrate a developer's work through three whole decades, and even if some classics are missing what's left still represents a laudable achievement in gaming.
A great first chapter and despite a few minor issues easily the most authentic interpretation of the graphic adventure in the modern era.
The definitive version of one of the most enduring indie games of the last decade, with great offline multiplayer and a near infinite array of levels.
A hugely disappointing penultimate episode, but if you enjoyed the first three it's still nowhere near enough to put you off from following things through to the end.
A few flaws short of a modern platforming classic, but although Tembo isn't perfect he is exactly as badass as promised.
A competent but completely unremarkable story mission that seems to exist more as an excuse to sell season passes, rather than through any creative justification of its own.
Hardly a game that was in desperate need of a makeover, but the original is still a solid action adventure and Kratos' story is given at least an element of closure.
As charming and accessible as any Lego game but Jurassic Park doesn't suit the Lego formula terribly well and the ability to play as dinosaurs is underused.
A perfectly competent platformer, perhaps Yoshi's best since Super Mario World 2, but one that is far less unique than its visuals suggest.
Ultra violent and desperate to shock, but this is far too boring and repetitive a game to either love or hate.
There's a lot of downtime at the start, but another shock ending does little to dilute what is the best piece of interactive storytelling so far this year.
The ingredients are there for a transcendent action strategy but the reality is that Code Name: S.T.E.A.M. is disappointingly mundane and only fitfully entertaining.
A great follow-up to The New Order, which cleverly reuses all of its best features and yet still finds time to add plenty of new elements of its own.
One of the best retro homages of recent years, that cleverly combines the best elements of older 2D games with plenty of new ideas of its own.
Clever, funny, and beautiful to look at, but this is a game of two halves and the second one is such a peculiar tonal shift in terms of gameplay that even the story suffers as a result.
Generous in both content and price, this is another gold standard in DLC expansions – and in terms of 200cc mode one of the best free extras ever.
A tepid sequel to Kirby: Power Paintbrush, that even with its short running time barely manages to stretch it's small collection of ideas across a whole game.