Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
When you're trying to make an impression in an eShop absolutely swimming with games of all types and degrees of quality, doing something new and/or different is always a plus...
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While its novel style has some charm the bland and uninspired play leave it a bit flat
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Even as consistently as indie titles have managed to surprise me, there are times when I’m almost taken aback by a title out of left field...
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As a huge fan of twin-stick roguelike shooters, and with plenty of excellent ones already on the Switch, my interest is always piqued by a new contender in this space...
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If you're looking for a space shooter with a decent dose of strategy thrown into the mix this may be an option for you...
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The Switch has most certainly been blessed with a wide variety of excellent shmups since its release and with the release of Jamestown+ there's now another strong contender on the pile...
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While deck building and battling games were never something I got into physically, I’ll admit that in the digital space they’ve managed to get me pretty hooked...
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While I haven’t formally reviewed any of the previous Shovel Knight games I’ve been a quiet fan of the series since it started...
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Among the indie titles that I've played and loved on the PC there aren't too many that still haven't made their way to Switch...
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For whatever reason I have a bit of a soft spot for voxel-based graphics so when I saw a dungeon-crawler boasting those aesthetics when Riverbond was announced I was easily on board...
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So you know and love the Shovel Knight crew and their overall aesthetics, and you've been with them through a variety of adventures...
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While the label “Souls-like” has gotten to be a bit overused and trite, there’s certainly a market out there for people looking for games with challenging and engaging combat...
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It seems like minimalist adventures with limited mechanics and not much in the way of narrative substance, relying on a mix of trial and error, some limited creepiness, and abundant patience on the part of the player are a thing...
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While its play isn't terrible the mobile roots underlying the whole experience make it tough to consider paying for
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With its overly simplistic implementation there's not much positive to put together here...
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If you're just down for a reasonably good budget platformer this will work out if you don't expect too much from it
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With middling play that gets bogged down early on by a lack of direction for successful play this struggles
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These management simulation style games certainly have their place, and since they aren’t well-represented on the Switch I have no doubts Big Pharma will be enticing to the right crowd that has been starved for this sort of experience...
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