Justin Nation
- Rocket League
- Neon Abyss
- Wreckfest
Justin Nation's Reviews
Ultimately, even getting on in years a bit, Steamworld Dig still works very well and is almost immediately as addictive as it ever was once you get the ball rolling. The “just one more run” feeling doesn’t have quite as strong a drive as with its sequel, where there are far more things you’re hoping to unlock, but it is still a highly satisfying experience that is well-implemented. Ultimately priced as a budget title it offers a great time for a reasonable investment.
In the end Brawl isn't necessarily a bad game, it's just a hodge podge of ideas that individually may work but somehow when they're mashed together it doesn't seem to congeal.
Overall Her Majesty's SPIFFING was a pleasant surprise, full of cracking humor and some suitably absurd puzzle-solving. It may feel a bit on the short side but given its price the length is fair and I would prefer it over too soon rather than overstaying its welcome. For people searching for a game that is light, not terribly demanding, and can just be enjoyed for quite a few hours it's pretty easy to recommend.
While the road to the best challenges were a bit tedious, my brain found the rapid pattern recognition and rule application of Nuclien very satisfying over the course of the few hours it took to complete everything. This is in no way a high-concept game; it is simply the full exploration of a relatively simple idea. If you're looking for something a bit different that will test your ability to quickly recognize numbers and patterns it can be quite an engrossing activity while it lasts.
Two pretty standard tactical considerations in strategy games, that I suppose don’t jibe with a game where you’re driving vehicles, are angle of attack and use of cover...
At the end of the day Sky Force Reloaded is a gorgeous and challenging arcade shooter, and is among the most impressive on the Switch. Its looks are top-notch, it offers a significant degree of challenge for shmup fans, and its controls are buttery-smooth. Just be prepared to invest in the game for the long-term if you really want to see all it has to offer, which doesn’t have to be a bad thing. I just feel like the game could and should perhaps ease up the throttle, at least early on, to give people a few unlocks to better see what’s possible earlier on so they don’t necessarily give up before seeing much of what the game has to offer.
In terms of some issues there are some rough edges worth being aware of...
Overall Her Majesty’s SPIFFING was a pleasant surprise, full of cracking humor and some suitably absurd puzzle-solving. It may feel a bit on the short side but given its price the length is fair and I would prefer it over too soon rather than overstaying its welcome. For people searching for a game that is light, not terribly demanding, and can just be enjoyed for quite a few hours it’s pretty easy to recommend.
If you’re unfamiliar this style of puzzle game centers on filling in a pixel grid with a variety of colors to create a low-res picture of sorts...
Overall I think the style of play will either be something that appeals to you and sounds fun or may not be quite what you’re looking for. The more familiarity you have with classic games like Choplifter and some others the more nostalgia will likely help keep your interest, but without that kind of pull I could see the missions getting a bit repetitive after a while. Among the many shooters now on the Switch it has a play style all its own, you’ll just need to determine if it is a good fit for you.
What it boils down to is whether you're looking for something light, silly, and generally pressure-free to enjoy for a reasonably low price. If this all looks and sounds like something of interest I'd say it is wonderfully varied and probably has more content than you'll complete anytime soon. If you like applied geometry and physics, some tricky puzzle scenarios, and a dose of silliness, Tennis in the Face isn't a grand slam but it plays a respectable game nonetheless.
In the end it’s the difficulty and unpredictability at the core of the game that will either make it incredibly appealing to you or rightfully scare you away. There’s no glory without challenge and sacrifice and when you manage even small victories in Darkest Dungeon they can feel terrific. Sadly, even when you carefully manage your resources and try to keep your accumulated rotation of characters in good shape you’ll need to accept that any happy thoughts and feelings are often fleeting. One particularly bad mission can cripple even your AAA team if enough manages to go wrong and while you can pay to remedy afflictions the cost will make you think it over very carefully. It’s both thrilling and depressing and captures the essence of what makes roguelikes so interesting all at once. If you’re a fan of this style of play it is an easy recommendation but if you’ve not dipped your toe in the pool yet this may be a bit deeper an end to jump into than most so you’ve been warned.
In the end Nightmare Boy offers up something thoroughly different from a visual standpoint and it can be quite challenging, just not always for the right reasons either. If you give it some time it does pick up momentum and you can get into a groove but when you hit the spots where you’re not sure where you’re going things understandably drag quite a bit. Probably only recommended for the most die-hard Metroidvania fans who have blown through what’s already available on the system, show patience with Nightmare Boy and some fun can be had with it.
Even with as many twin-stick shooters there already are on the Switch Tachyon Project manages to distinguish itself both with its story mode structure and its level of challenge. For the most part this is a great thing for shooter fans but if you tend to only dabble perhaps you may find yourself in over your head after a few levels. Throw in the many upgrade combinations you can choose to play with to refine your ship’s style to suit your preferences and it is a great addition to any shooting fans’ Switch library.
If the only issue was the game’s generally lackluster combat a case could be made that everything comes down to tastes but unfortunately the problems don’t really stop there...
While in the early going the game will feel almost painfully simple for each new group of levels you unlock new concepts will be introduced and the degree of challenge will typically make a considerable jump...
Sporting a very retro 8-bit art kind of vibe and a synthesized voice that shot me through a time warp to simpler times of playing classic games like Track and Field (really, that voice makes me want to cry it is so perfect) the style of play is very eclectic...
While not a game I formally reviewed for the system this is one of those titles that can't be omitted since it is both terrifically challenging and very accessible with loads of options to make the difficulty more within your reach...
In the end ChromaGun is an interesting perspective (quite literally) on a puzzle game and offers a series of clever challenges that will test your planning and patience. If you’re able to appreciate the details of presentation for what they are rather than perhaps what they were aimed to be that will also help greatly. While it isn’t quite on target, for puzzle fans looking for some variety it delivers something unique on the Switch.
While it doesn’t take too long before your choices begin to feel like repeats the highly affordable price tag makes it feel like a pretty square deal. Running about the same price as a movie rental an expectation of depth could be unfair, instead it is just a satisfying bite of fun for a while, especially if you have some friends who are game to join in on the experience. Prompting some giggles and demonstrating a bit more strategy than I initially gave it credit for it’s a very niche game that does a good job of providing a very different experience.