Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
An interesting mix of story and management sim elements that just doesn’t come together in a satisfying way
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One part exploration of culture, another puzzles in the form of food prep, Venba has a fresh feel but requires some patience
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A workable mix of time management and beat-em-up action, but far more enjoyable and balanced with friends
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Keeping things simple works to a degree for this title, but you really need to buy into the hook to get mileage out of it
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The classic early beat-em-up has gotten a decent upgrade, better than the usual for it, but it has a weird flow overall
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While it may have had a chance to shine on mobile, with solid roguelike competition it comes up short
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While it has a great animated look, and some positives, there’s just not enough variety and depth to take it further
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While it starts out slow, once you start unlocking new weapons and game elements it does pick up some steam quite nicely
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Looking to work your way through a lightly-interactive sci-fi visual novel in a dystopian corporate-controlled world? Here you go!
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While the presentation is nice and clean, and the puzzles are reasonably tricky, there’s pretty even competition out there
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Comes to the Switch feeling like another rushed budget offering trying to jump in before the arrival of Vampire Survivors on the system
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Though it has a blend of real-time strategy and some action, defensive placements feel finicky and variety is limited
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Sadly it’s another simulator where your time is more often spent on minutia and finicky controls and placement than something engaging
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There’s a very approachable quality to the boxing controls here, but in practice they’re at the expense of precision and feel inconsistent at best
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A brilliant mixture of puzzles and turn-based strategy make this a standout title fans of both genres should give a look
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Decidedly old-school in look and execution, it’s the dark and sometimes disturbing nature of the journey that holds appeal
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Aside from featuring the fantastic city of Baltimore and a wonderful rotoscoped style, there’s an intriguing story to enjoy here
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A budget-minded take on Vampire Survivors, it has issues as things get crowded, but it’s an alternative if you don’t mind some flaws
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While it’s an interesting take on real-time strategy, poor controls and difficulties keeping track of what’s happening frustrate
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Mixing together a smattering of early shooter elements with some modern feel, Shootvaders lacks an identity of its own
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