Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
The repetition of tasks to break ships down and build your salvage industry could have some appeal, but inherent jankiness doesn’t help
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While there are some exciting and fun moments in this FMV adventure, inconsistent performances and plotting hold it back
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A creative take on a puzzle platforming adventure that’s challenging but fair, and has plenty of secrets to discover along the way
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Feeling a bit like a clicker in principle, just with you moving around with a joystick instead, play here is very limited
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While on a general level I can appreciate the very beer-forward humor, if you’re not into the beer scene this will likely go right over your head
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Though a bit slow to get rolling, there’s some satisfaction and challenge to be had in this roguelike action RPG title
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Though it works as a relatively simple twin-stick shooter with some jumping, overall it just lacks the oomph to get to the next level
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It absolutely delivers an escape room experience, though compared to its contemporaries it opens a bit tougher than average
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There are bad multiplayer games, terrible multiplayer games… and then there’s Carbage
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If you have the connection to support this “cloud play” game, it offers intense and compelling squad-based shooting
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With a mix of action and some strategy (perhaps with a twinge of puzzles) NachoCado is unique, but not terribly satisfying
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While not a bad challenging budget platformer, the control scheme and feel unfortunately leave something to be desired
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With a design somewhere between Breakout and Bust-A-Move, Gematombe has its own vibe, but feels bare bones overall
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Sometimes there are games that precisely match their name, and this is one of them
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Aside from some odd (and not always fun) distractions, this has an engaging (though pretty brief) story to take in
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While no new enhancements have been made to this flagship puzzle series, it remains as the king of its subgenre hill
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If you’re up to the strategic challenge, Ash of Gods tells a compelling story and will push you to improve your tactical skills
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While it absolutely has some visual appeal, the familiarity and general lack of spark in play makes it underwhelming
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A unique and more poker-like take on battles helps to differentiate this deckbuilder, but it isn’t without issues
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This anthology of adventure-esque stories is varied, and perhaps creepy, but not necessarily satisfying
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