Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
The cast of fighters definitely has personality, but this marriage of rhythm and fighting games doesn’t go the distance
Read full review
With its distinctive art style and more real-time take on a deckbuilding roguelike base, The Tower manages to be compelling
Read full review
While having a cool retro-ish look, and some fun customization options, the racing itself lacks in speed and satisfying play
Read full review
When you too closely resemble an indie legend, but then fail to meet the mark it set, let alone in any way surpass it, it’s a struggle
Read full review
The overall mythology vibe is cute, but the lack of decent camera control and weak mechanics hold back the experience
Read full review
While it has a solid art style and generally finds a balance between a classic format and more modern challenge it feels a bit bland
Read full review
While it initially feels like a simple ripoff of Sonic the Hedgehog, once the difficulty curve kicks in hard it stands on its own
Read full review
Though at times it can get a bit infuriating, Belle Boomerang manages to have an 8-bit era look with some more modern flair
Read full review
One risk with retro-styled games is that you could rejuvenate an old-school experience, but not a good one
Read full review
While it has a decent look and its own take on boss rush gameplay, the lack of any depth whatsoever sets in very quickly
Read full review
For people who grew up and adored their virtual pets while they were en vogue this may bring joy, just don’t expect much to do
Read full review
Yet another “construction sim” that has you performing simple tasks to try to turn your [insert thing here] around
Read full review
Deviating from the more typical fare taken on Sherlock and his pal Watson, a pinch of Lovecraftian horror spices things up
Read full review
With its hand-crafted gameplay (and audio even), quirky charm, and generally light feel this is an accessible good time
Read full review
While I wouldn’t go as far as saying there’s a new Mario Kart competitor on the market, Speedstorm is still quite compelling in many ways
Read full review
Is simply meandering through somewhat barren landscapes really “gameplay”, no matter how serene?
Read full review
Sharing common elements with some other survival games in the eShop, the problem here is that it’s missing much and adds little
Read full review
Entertaining enough if you’re a fan of arcade-style side-scrolling shmups, at least for a short while, but not terribly deep
Read full review
Overly simplistic play and a general lack of much personality make this “sports” title a bit of an eShop benchwarmer
Read full review
Focused almost entirely on what you hear, allowing you to even play it with your eyes closed, Project Dark is a unique experience
Read full review