Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
While I’ve consistently heard nothing but great things about Skullgirls from my friends who are massive fighting fans up until PAX this year I’d never gotten to check it out myself...
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When there are so many point-and-click style adventures available on the Switch it pays to try to stand out...
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Action puzzlers are a challenge to get right as they need to have their own sense of personality to differentiate from the pack but don’t want to risk going too far afield with their core gameplay for fear of alienating people...
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Undeniably a bit weird and creepy, unfortunately just doesn't make for many thrills with too much walking
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OK, so charming and clever puzzle games that work as well solo as when playing with others are covered pretty well on the Switch, as are cute and fun multiplayer mini game collections... but usually games don't necessarily do both well...
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When it comes to 3D platformers and you’re looking to release on the console that Mario helped make you’d better be ready to deliver...
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When a game comes along that has classic arcade-style sensibilities and it is just plain weird it is pretty well sure to get my attention...
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With iconic titles like Tetris, Puyo Puyo, Lumines, and others out there in the action puzzle genre it can be a tricky business to establish yourself...
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New ideas and ways to approach gameplay are always welcome but there's no doubt they're a bit of a risky proposition...
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With its challenging 3D-style puzzling and great jazz soundtrack, Kine simply has its own vibe
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The Jackbox games have pretty well become a staple at my house for fun when we have people over...
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As a huge arcade-style twin-stick roguelike shooter fan this is a title planted firmly in my wheelhouse...
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If there’s one thing that Felix the Reaper isn’t lacking in it’s quirky personality...
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Excitement over a return to the feel of the classic Descent gets tamped down by some misfires in design
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If you can get past the somewhat slow returns on quite a bit of grind, it has some survival appeal
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Art is inherently in the eye of the beholder and that certainly carries over into interpretation of game design...
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When you’re a game studio responsible for what may be arguably one of the biggest and most successful franchises in the world it must be challenging to break away and do something very different...
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While I don't think most people likely need to be told, Overwatch is a pretty thoroughly impressive game...
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While it got off to a little bit of a slow start the Switch has been blessed with a ton of great beat-em-ups to choose from, and especially for fans of the original arcade title Ninja Saviors is a strong addition to the list...
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