Top Critic Average
Developer: Dominique Grieshofer
Genres: Art, Adventure
• Platforming: Wall-jumps, slides, pipes, lifts, springboards
• Beautiful: Emotional soundtrack and vibrant visuals
• Peaceful: Non-violent, open world without death
• Playful: Learn to play without tutorials
• Relaxing: Play at your own pace without pressure
• Dynamic: Changing world and music-synced day/night cycle
• Seamless: Half an hour of uninterrupted quality playtime
• For everyone: Enjoyable by a wide variety of player skill
While the idea is laudable and worthy of attention, Refunct does very little to go beyond something superficial and short-lived. It's clear that there was potential to make this a more ambitious game, so what Refunct proposes feels like a big disappointment.
Review in Portuguese | Read full review
Refunct feels like the promising start of something bigger and better. Despite some real potential, it ends up bringing little that excites or leave much of an impression, due to its scant half hour or so of gameplay. It's priced right, but Refunct might be a game you only play once.
Refunct is almost a mystical experience that begins with a bit of curiosity and finishes half an hour later with the adrenaline flowing in the veins, constantly throwing the eye to the next point of handhold and reflecting in milliseconds on how to reach it. It never becomes a tough or frustrating game, but instead it tries to be refreshing and relaxing, especially if you come from a hard working day. Given that the cost is around ' 3 it could easily become a way to get back on track after a bad day.
Review in Italian | Read full review