Reid McCarter


72 games reviewed
70.0 average score
70 median score
34.3% of games recommended
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Ultimate Edition doesn’t represent a drastic change from the Xbox 360 original.

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78 / 100 - SUPERHOT
Feb 25, 2016

There is no shooter quite as willing to prostrate itself before its audience as SUPERHOT while always reminding them that, no matter how tough the game may make them feel, that same sensation can be stolen from them in a heartbeat.

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Feb 17, 2016

Though Rise of the Tomb Raider wastes little time in getting Lara into the thick of a brand new adventure, it's still burdened by much of its predecessor's baggage.

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8 / 10.0 - XCOM 2
Feb 12, 2016

It isn't an overstatement to say that the attention paid to diversifying the look and tactical possibilities of the levels is key to what makes XCOM 2 work.

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7 / 10.0 - The Park
Oct 30, 2015

Despite how [The Park's] conclusion stands out as both horrifying and emotionally resonant, the plot suffers in a lead-up that can feel a bit aimless.

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Life Is Strange's conclusion cements its story as one of the more noteworthy in recent videogames.

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Oct 13, 2015

Wasteland 2 makes a strong case for the revival of a long dormant style of videogame design.

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6 / 10.0 - ZOMBI
Aug 28, 2015

Zombi's unique take on survival horror isn't enough to compensate for an otherwise bland experience.

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78 / 100 - Until Dawn
Aug 24, 2015

Until Dawn is a game constructed by people who understand how to manipulate its players' sense of control. It's informed by a deep study of horror films and smart in its consideration of how to employ this understanding in an interactive medium. It only fails in its uncharacteristic acceptance of a few outmoded tropes. In some ways that enhances Until Dawn as an attempt to properly translate its genre to a new form, while keeping its spirit intact. In others, it's a disappointingly familiar problem to find in a game with so many novel ideas.

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8.5 / 10.0 - Volume
Aug 18, 2015

Because the challenge stays reasonable enough throughout, Volume's stealth systems remain satisfying and, most importantly, a consistent echo of the game's narrative.

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Aug 14, 2015

What Everybody's Gone to the Rapture accomplishes with the well-worn post-apocalyptic genre is remarkable.

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When Dark Room moves beyond its initial twist in order to return to the mystery at the centre of the game's overarching plot, it succeeds at offering exciting gameplay in lieu of maintaining its thematic focus.

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A Knight to Remember manages to capture the spirit of its predecessors without ever feeling like an empty exercise in nostalgia.

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5 / 10.0 - Traverser
Jul 6, 2015

There's the outline of a great game one whose aesthetic would likely attract audiences young and old—but it only ever appears in glimpses.

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9 / 10.0 - Her Story
Jun 25, 2015

The hand of [Her Story's] developer never intrudes far enough to spoil the basic thrill of solving a narrative puzzle completely on one's own.

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5 / 10.0 - Kholat
Jun 8, 2015

A certain type of player will find a lot to enjoy in simply puzzling out their location and trekking toward the objectives.

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76 / 100 - Not a Hero
May 25, 2015

Not a Hero's ultimate statement is a brutally cynical one, but its political nihilism is always portrayed with such glee and good cheer that the unease is hard to feel until the game is shut down.

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Life Is Strange has already proven itself to be capable of making an interesting story out of its premise, but it's in this third episode that it has begun to develop a real level of confidence in its narrative.

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May 10, 2015

MachineGames' latest take on Wolfenstein is a very good shooter that is only a few missteps away from being, like its predecessor, a truly great one.

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May 1, 2015

Needless to say, the 2013 release of Rockstar North’s Grand Theft Auto V generated a great deal of excitement.

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