A solid set of puzzles and a gorgeous world are largely let down by some odd narrative decisions and middling character development that are just jarring enough to prod you out of the world that Pine Studio has worked so hard to craft. If you’re looking for a Layton style experience in an extraordinary world then this could be for you. Otherwise, take this one at your own pace because school life can be tough at Arbor Academy.
Aeronautica Imperialis: Flight Command is a mixed bag of dice. It’s a unique concept and the tabletop conversion and combat interpretation feels fantastic, its just a shame that when your head’s out the clouds the rest of the game doesn’t feel quite so special. Fans of strategy titles should definitely take this interesting new title for a spin but don’t expect it to be a long haul flight.
A fantastically charming mix of genres that, put together, produce a Metroidvania RPG that is utterly engaging. Even when Indivisible manages to misstep, the gorgeous aesthetic and oddball characters bring this adventure to life in a way that makes it an utter joy hold in your hands. If you can, take some time and grab Indivisible on Nintendo's handheld console.
STATIONFlow delivers a fantastically engrossing dilemma. Starting from a simple platform, you'll build and maintain a single metro station. Sounds easy, yet it really isn't. An astonishingly deep experience that plays like Mini Metro from another perspective, STATIONFlow is on track for a successful launch.
A move to Racoon City wouldn't be the best choice right now. Resident Evil 3 is everything that you wanted from the game the first time around. Rooted in the same claustrophobic alleyways of the first incarnation, this return to a classic manages to enhance the original while edging in its own direction.
If you are looking for a deep interactive narrative and a complex gameplay loop then I’d also advise you to pass on this. Like Ape Out or Redeemer, the core gameplay loop here is about cathartic fun and creative destruction. The environmental objects, changing challenges, and chaotic action mean that while there is only one button to attack, that rarely gets old