There's a certain audience that'll find Heavy Fire: Red Shadow to be a decent game. For those people, the turret sequences in other shooters must be their favorite part of the game. For everyone else, including fans of the series, Red Shadow is an utter disappointment. From a regression in gameplay to overly long stages and terrible presentation, there's nothing to recommend here, even if you just want to Trophy hunt. Unless you absolutely need to have every game in the console's library, stay as far away from this as possible.
It's difficult to recommend Gene Rain to anyone. The story makes no sense, and the game does a good job of maintaining that sense of confusion. The gameplay has no redeeming qualities whatsoever, and the presentation would be laughable even during the prior console generation. Not even Trophy hunters would be attracted to this title because the grind to obtain them is unbearable. Stay as far away as possible from Gene Rain.
Awkward is just bad. Its premise is paper-thin, and its questions range from boring to shocking without a counter-balance to turn testy questions into a form of dark humor. The presentation is nonsensical, and the game doesn't seem to have any purpose. Its only saving grace is that the games are short, but it only takes one time before your party chooses to play something more whimsical instead. Unless you want to bring down the mood of the party or instigate arguments, there's no reason to have this game anywhere near your system.
There's little to no reason to recommend Tennis to anyone. The paltry amount of modes is unsatisfying, and the characters' only differences lie in their limited speech bank that repeats incessantly. The presentation is bearable, but seeing it struggle is bewildering. More importantly, despite the number of control schemes available, it feels like wasted work since your only real interactions with the game are reduced to hitting the ball. Despite the tempting $8 price tag on the game, you're better served waiting for any other tennis game to come along for the system.
There's no dancing around it: Road Rage is terrible. From the gameplay mechanics to the presentation, nothing is done right, and every moment spent in the game makes you question why you have it in the first place. Unless you're Trophy-hunting, there are much better PS4 titles that are worthy of your time.
After five iterations in the modern era, R.B.I. Baseball 18 remains a terrible series for any type of baseball fan. The modes may be serviceable, but everything from the AI to the presentation and the overall performance is severely lacking in quality. PS4 owners have a choice, so if you need your baseball fix, opt for Sony's offering once more with a tiny bit of hope that MLBAM will finally get something going next year.
There's nothing wrong with ArtPulse being more of a toy than anything substantial. Sometimes it's fun to just goof off. There's not enough here to make the title realize its potential. The creation tools are woefully limited, and the game's ability to instantly delete things stifles one's creativity even more than the limited toolset does. The inability to share your creations or save them also hurts, but anyone hunting for some easy high-level trophies will be happy. For everyone else, ArtPulse would've been a perfect demo disc experience, but it shouldn't be something that you purchase for real money.
There's barely anything salvageable in Down to Hell. The backgrounds look nice enough, and the music is decent if you aren't too picky about your metal. Everything else is a cautionary example of the kinds of sins that game developers should avoid. Even if you were to find the title for less than $1, there are a plethora of similar games on the Switch that do a much better job, so there's no reason to look in the direction of Down to Hell.
Just Deal With It is an example of a title that just wasn't planned out well. The inclusion of online play is fine, but it's wasted since there hasn't been an online community to speak of since the game's launch. The forced multiplayer means that there's no real way for players to learn the games on their own, and the use of power-ups feels arbitrary. Unless you want a more expensive way to play these games with friends locally, your best bet would be to check out YouTube tutorials for these games and break out a physical deck of cards.
Gungrave VR is a game that not only tarnishes its own legacy but also leaves a bad impression of VR as a whole. The gameplay is shallow, as attacks feel slow and lack any sort of impact. The limited nature of the stages and the lack of any intelligent enemy combat makes the affair boring, but the clunky implementation of VR is what really drags down the game. The VR feels unnatural, and it doesn't safeguard one from getting nausea. There's still hope that the upcoming sequel will fare better, especially if it sticks with more traditional gameplay elements and presentation, but this VR take is one that players can easily skip.