Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
Heart & Slash is a hardcore game built on top of a niche genre, but I think a lot of people will appreciate it. Even then, those same folks won't dig the frame rate and camera issues, but the juice is still worth the squeeze.
Rogue Stormers takes place in a fantasy action setting with a run and gun tint. If you think "Contra meets Metroid" you'll get the gist.
"Sameness" defines 256. It's Pac-Man, with its classic gameplay intact, twisted to the side with an endless runner tint instead of a level-based progression system. It's good, but could have done much more and built on the killer advancements that were made in Pac-Man Championship Edition DX. Maybe that's expecting too much, because for five smackeroos, you could do a whole lot worse.
Almost like a diet Persona of sorts, Tokyo Mirage Sessions FE doesn't feel like Atlus took any half-measures, but by that same token, it doesn't do anything spectacular either or expand upon its previous work. While folks probably won't be rushing out to buy a Wii U for it anytime soon, the famed publisher has once again proved that it is at the top of the food chain when it comes to JRPGs.
I can't say that I'm exactly disappointed with the end result. It still has a lot of baggage to unload (the 3DS and Vita ports aren't even dated yet), but most Mega Man fans will find solace in the fact that it didn't end up being a disaster. Other than the art style, of course.
From the outset, it's clear that SMITE is a perfect fit for consoles.
Right now, Xrd proper is teetering around $30 or less -- a little more if you buy all the DLC. It's debatable whether or not Revelator is worth another full 60 bones on PS4 if you only lightly touched the original, but between this and Street Fighter V, I'm set for a long while. Plus, I'm sure all the "no Jam, no buy" fans don't mind the $60 price of admission.
But it's been quite the journey, as Mirror's Edge Catalyst is one of the toughest reviews I've tackled in some time. It was so hard to acclimate to the changes and suffocating AAA mentality after the original was near perfect, but I think once people get over that initial shock, they'll come to adore it in spite of that.
Koihime Enbu is a solid, old school fighter with a strong foundation that taps into the nostalgia of a bygone era.
Collider 2 really isn’t content with provided any surprises—it knows what it is, and for the most part, it does that job well.
I never thought we'd see Odin Sphere again, but here we are with Leifthrasir. Even if it kept all of the classic frustrations as is it would still be worth checking out, but Vanillaware and Atlus have somehow managed to cater to both crowds with the remake. This game is required reading, and now is the time to curl up and see what you've been missing.
In many ways Raiden has been left in the dust by its successors. The series that have survived have moved on and tried new things in an attempt to remain relevant, whereas MOSS is content on clinging to old-school sensibilities. While I don't think Raiden V will be a massive breakout hit, it's welcome in my living room any time.
However many little nagging issues I have with Wild Hunt (the combat is still a bit too simplistic), Blood and Wine is the best The Witcher has ever been since the first game. I came in merely expecting a bigger Hearts of Stone, but ended up getting something more expansive in nearly every sense of the word.
While the robot motif comes in half-cocked, Planet Robobot is still a safe, serviceable Kirby game. After beating the story and reflecting on it, many elements felt like just going through the motions, but those motions haven't gotten stale yet after nearly 25 years.
Truly, I believe that we'll be seeing a lot more of Overwatch in the years to come. Blizzard has a great track record when it comes to long-term support, and given how good it is out of the gate, it can only get better from here. Blizzard has truly snatched victory from the draws of defeat.
Outside of Shogun 2, Total War: Warhammer is my favorite Total game to date. Developing this project must have been a massive undertaking, because it somehow manages to not sacrifice the core tenets of the series while staying true to the ever-expanding source material of the Warhammer universe. After nearly two decades of historical battles, having the chance to command a magical undead army is a breath of fresh air.
Yet with all that baggage, Minority Media has created something unique that's rarely seen in the industry today. Time Machine VR succeeds, without a doubt, in becoming a weaponized therapy session, allowing people to potentially overcome their fears. Whether that's aquaphobia or what have you, the intimate nature of the presentation isn't something I've experienced quite yet in other VR titles. Virtual reality truly is a new way to engage with games, and an experiment that I look forward to seeing bloom in the years to come.
Beneath Battle Worlds: Kronos' archaic veneer is a strangely satisfying strategy game. Just make sure you’re the right candidate for the job before buying in.
At 10 hours, Hearts of Stone is rather brief given the sprawling scale of Wild Hunt, but with that brevity, it never overstays its welcome. It melds well with the overall themes of the core adventure even if it feels wholly detached from it, but sometimes all you need is more Witcher-based antics.
I'm not sold on Battleborn's commitment to the MOBA genre but there's something fun there underneath all of it. I'll probably hop on occasionally to play Capture throughout its lifetime while the bulk of my efforts are spent on more polished shooters.