Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
With each season they have iterated on the already strong foundation, creating more content and characters, all of which gel together in spite of the fact that it went through a developer change.
Only for the most hardcore VR enthusiast, Bazaar gets the job done if you're looking for cheap thrills for an afternoon. Like most tech demos, it could stand to have most of its facets expanded upon (full-on flight would be cool), as developer Temple Gates Games is definitely onto something.
Forget Crysis, The Climb is Crytek's best achievement in a long while. Is it worth $50? That depends entirely on how sold you are on VR.
King’s Quest: Once Upon a Climb isn't the most enthralling tale I've played, but I'm still very much all-in on the series and was grinning throughout. It's a nice slice of life with a likable cast, and with the goodwill this reboot has gained so far, that's all I need.
What We Deserve is an action-packed conclusion, but I wouldn't necessarily call it satisfying. It's interesting, because this Michonne series in general hasn't been the best side project, but it's far more satisfying than say, Jurassic Park, which was a failure all around. Grab it all on a sale if you really like the first two seasons.
Sega 3D Classics Collection is an uneven package, but nothing outside of Altered Beast is what I would consider a "bad game." With several useful features and 3D effects that actually have effort put into them, it was a joy to play some of these for the first time, while reliving some great memories from others. Since the games that are available on 3DS already are generally priced at $6 each, nabbing 10 titles for $30 with a physical box and some extras isn't a raw deal.
Trackmania Turbo is an amalgamation of arcade racers from over the years, and the attention to detail really shines through.
Hearing about how different Star Fox Zero was compared to its inception, it's almost like Miyamoto jettisoned most of the new ideas in favor of playing it safe due to complaints from testers. Even with Platinum's involvement, it's a confusing project that isn't quite sure of itself, wanting to try new things while simultaneously reigning it in. Despite these blemishes, I enjoyed my time with it.
Enter the Gungeon is a fun action game that is sure to satisfy bullet hell enthusiasts and those of you who love twitch shooters.
It's not as impressive as Der Eisendrache or the aforementioned Shadows of Evil though. This is mostly due to fatigue from the same cast that has been around since World at War, as there's only so many times you can hear Steve Blum call a zombie a "freakbag" before your eyes start to roll in the back of your head. I really liked seeing Heather Graham kick Lovecraftian ass in the base Black Ops III map.
Bravely Second is a missed opportunity in many ways. It's too similar to the original to woo a new crowd, and any risks it takes are narrative-centric and mostly fall flat. Don't get me wrong, I'm thrilled to still be playing JRPGs in 2016, but it's more important than ever for studios to avoid resting on their laurels.
Initially, I wasn't all that excited to hear about a Ratchet & Clank reboot, but having actually played it, I don't mind seeing a resurgence at all. This feels like a last-ditch effort for Sony to bring this series into the spotlight again, and honestly, I hope it works out.
Where We are the Dwarves fails to deliver is mission balance, plain and simple.
Esper 2 constantly reminded me of a bygone era and the future of VR at the same time. It borrows a lot of inspiration from classic PC adventure games, but also manages to inject some of its own signature humor in and usher us into the new dawn of virtual reality without feeling like a tech demo -- even if the experience itself is fleeting.
If Dark Souls III truly is the last game for now, it makes perfect sense, since it's just as much of a love letter to fans as it is a culmination of the series. I may not have like this iteration as much as the rest, but it's still streets ahead of most current action games and deserves a warm spot on your shelf by the bonfire.
Darknet is something that could technically work in a traditional, non-VR environment, but the immersive nature of the game does feel justified. Even though it was daunting, I loved looking around the world and figuring out where to go next, and for the price, I'd consider it one of the Oculus' must-have games.
It's noble that Smashing the Battle was built around VR -- at the launch of the Oculus Rift, no less -- but it ultimately feels like a free-to-play game and not a $20 brawler. It's no surprise this was originally slated as a mobile title.
In a season consisting of five or more episodes, a transitional, table-setting tale like Give No Shelter would theoretically justify itself. But with just one more chapter left, it feels like there should be more here. Despite that, I do have faith that the finale will tie it all together neatly.
Mini Mario & Friends: amiibo Challenge basically amounts to a demo that can be completed in an afternoon and doesn't go far enough with its ideas, but it's a far better effort than the abysmal amiibo Tap. If you already have a collection you may as well dive in during the general release, but don't go out of your way to buy into early access.
Windlands is one of the most beautiful games I've ever played. From the uplifting soundtrack to the thrill of jumping around in first-person and grappling like a maniac, it's a fun experience. It's just that right now, in terms of VR, it's exactly that: an experience, flaws and all.