Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
Ghost of Tsushima Director’s Cut is now the definitive version of an already great game; and although the DLC does feel like too much of a companion piece at times, it doesn’t feel tacked-on in the slightest. If you’re keen on experiencing the game from the ground up, this is the way to do it going forward.
Despite some gripes, the legacy of this trilogy is fully secure. Inti Creates can kind of keep making these types of platformers indefinitely, and I’d keep playing them.
I can’t stop playing Pokemon Unite and chain-queuing games because it’s so fun, but these issues are going to drive some people away and need to be addressed. It’s a shame a few of these problems exist with the monetization skeleton because they’re so easily fixable, and while targeting whales is a classic mobile strategy, I don’t think the general audience for Pokemon is going to stand for it long term.
Zelda: Skyward Sword was a weird game to assess in 2011, much less today. It had a lot of great ideas undercut by some questionable design choices, but to some, it was the best Zelda ever made. I understand that $60 for a remaster of a 2011 game is a big ask, but this is the definitive version of a flawed yet fun adventure that should be part of any Zelda rotation.
What Monster Hunter Stories as a whole truly offers is an expansive look into the Monster Hunter universe through a more welcoming lens. It’s not as deep (in ways that both hurt and help its case), but that’s by design. Just know what you’re getting into and you should have a fun time with Monster Hunter Stories 2.
All these years later it’s a treat to revisit the world of Legend of Mana in any form, much less through an HD modern lens. It’s still unlike just about anything else out there.
As far as Final Fantasy VII Remake Intergrade INTERmission goes as a whole, I’m really glad it exists. Yuffie is a character worth exploring on her own, as the enhanced focus on the Wutai and Shinra conflict in the Remake needed fleshing out. To be frank I wouldn’t mind seeing another one of these, say for Vincent, at some point.
Koei Tecmo could have used this opportunity to further strengthen the weak link beyond what it already did, but the first two games still stand so tall that it justifies the preservation altogether.
Ratchet & Clank: Rift Apart isn’t afraid to revel in its mascot-platformer roots, but it manages to knock so many of its competitors completely out of the water.
Miitopia is mostly the same on Switch, to a fault. If you weren't crazy about this one on 3DS it won't change your mind, and the same flaws are intact here. Still, if you're an incredibly creative person that loves to spend their days endlessly perfecting Miis, you'll find a lot to love here. While its shortcomings are laid bare, its core strength, personality, is at the forefront.
Straight up, Shin Megami Tensei III Nocturne HD Remaster could have used more technical improvements. The subtle mechanical changes make it a better game without fundamentally changing it - which is a great thing because Nocturne never needed to be changed. I just wish the "remaster" part had a little more oomph to sway people who might find it dated.
Wrath of the Druids is simply more Assassin's Creed Valhalla, with a few added twists and some of the same baggage. The benefit of not swinging for the fences is that you're getting more AC comfort food, even if it falls far short of a home run. For 25 bucks, you might need something a little more than that.
I don't think Resident Evil Village is going to be very divisive per se: I suspect the reaction will be generally positive. But it's going to definitely spark some conversations as to how it stacks up against the current darling of RE7, and it has a long hill to climb to match its success financially. As for me, I think it complements it quite well, and then some.
Returnal is a mostly thrilling sci-fi action romp that suffers from a lack of scale at times. In the moment, I'm completely fixated on my run, upgrading like a fiend, and dashing around for iFrames like I was playing a Capcom game. But after that run ends and I'm looking at the bigger picture, Returnal can feel a little smaller than it actually is. Keep that in mind before you take the pricey plunge.
There aren't many games like NieR Replicant, and I'm not just talking about in the modern era, but since 2010 as a whole. Whatever power that be helped Yoko Taro become world-famous, to the point where he can keep making these weird masterpieces, in any format: thank you.
There are some cobwebs to shake out of Oddworld: Soulstorm, and some that will remain even after a hot shower, but you'd be hard-pressed to name very many games that are doing what this series is doing in 2021. I'm glad that Oddworld Inhabitants is still around, doing their weird and interesting thing.
It's a lower bar to clear to be sure, but People Can Fly delivered what Bungie and other studios can't seem to do these days: a complete $60 game. Outriders is a flawed looter shooter that can fall into a rut with its core looting loop, but the gunplay is fun, and that's a decent-sized win. If you can grab two other people to recruit via Game Pass, it's a great way to spend some time.
Like a lot of Monster Hunter games, I slowly started to get more and more acclimated to Rise until I hit a positive tipping point. Once it clicked, it was hard to go back to the old ways, before the wirebug opened up combat and the theme was arguably the most on-point it's ever been. Rise should delight fans both new and old, as long as the former group is willing to work a little bit for it.
The Climb 2 is light on content beyond the main draw, as "glove and accessory unlocks" are not going to be enough to satisfy everyone once they've finished all the stages. But like the original, I'm going to be returning to it every time I get the itch to climb something.
That's pretty much Bravely Default II in a neat little package. It's more Bravely Default, which is more classic JRPG formula, distilled for a modern era. It's not going to reinvent RPGs as we know them, but this series still has life in it yet.