Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
The seemingly endless possibilities of Shin Megami Tensei V directly fueled my desire to play it from the moment I got my copy. It’s overwhelming, but compartmentalized. The world is technically finite, but feels limitless. It’s just what a lot of people want out of an RPG, and the strong personality-driven throughput helps propel it past a lot of its competition.
When it gets going and it’s firing on all cylinders, it’s fun. But it’s also exceedingly linear and many of the choices it offers are surface-level at best. Treat it like an arcadey weekend romp and you’ll be fine: bonus points if you already adore these lovable little bandits.
Still, you’re getting the entire campaign, and that’s an important thing to circle back on. You know how the Wii version came out, and pointer use changed the way you played an already fantastic game? It’s like that all over again, but on a bigger scale. At this point I want all of the Resident Evil games to get this treatment. Hell, bring Dino Crisis back like this, so I can look backward and see a T-Rex running at me while hoofing it. Port Onimusha and add real-time swordplay. The sky is the limit!
Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles is another decent brawler adaptation that asks you to already have a bit of background on the source material to truly enjoy it. In that sense, it joins a very crowded space of many other anime games before it, and many of you out there know where you stand on these.
Metroid Dread doesn’t take a lot of big swings, but it rarely bats a foul ball.
Super Monkey Ball Banana Mania was a pleasant surprise, in that it doesn’t mess too much with a formula that works and it makes strides to welcome newcomers into the fold. Not all of its stages are created equal, but this is a great entry point into a series that’s been lacking one on modern platforms for a long while.
Castlevania Advance Collection really showcases a side of Konami we don’t see very often anymore. On one hand, they trot out old franchises with low-effort projects and try to essentially trick people into buying them. On the other, they are capable of putting out old games in a format that’s not just well crafted, but also seeks to preserve classics that you can’t easily find. The company is an enigma.
Diablo II: Resurrected did what it was supposed to as a re-release, and it managed to simultaneously preserve the original game. It’s a shame that the talented studios behind it have to deal with the failure of Activision leadership overshadowing their work.
Judgment may have been an acquired taste in many ways, but the sequel makes some of the bitterness go down easier. Given that you can basically dive in here and feel sufficiently caught up with a new case as the focus, it’s for the best. I really hope we haven’t seen the last of this subseries, because the creators seem to really care about it.
Deathloop combines a classic Arkane stealthy-shooty foundation with a genuinely interesting and fun premise to aplomb. This is going to be on a lot of Game of the Year lists.
I’m grateful that another Wario game even exists, and WarioWare: Get It Together! is going to be a hit for a lot of people who are already dedicated to this special brand of weird. But for some, the homogenization of a few aspects might not last them more than a week, so make sure you bring people into the fold if you want to jump in at full asking price.
I’m not sure if New Genesis is going to live up to the nine-year-and-still-going legacy of PSO 2, but it’s a start.
It might sound hyperbolic because Colors is one of the better ones to trot out, but I hope this ensures that Sega stops trying to hide its Sonic history. Bring out the Unleashed and Black Knight remasters, even if they’ll need more smoothing than Colors. Sonic has a long and turbulent history, but everyone deserves to see it without tracking down used copies of forgotten games.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Like the meh Terminator project before it, if you’re really craving something substantial from the Alien IP, you might like to blow apart some creatures here. Otherwise, wait for a sale and give the campaign one run-through with two other friends over a weekend: it’s the best way to experience this extremely proviso-laden game.
Ghost of Tsushima Director’s Cut is now the definitive version of an already great game; and although the DLC does feel like too much of a companion piece at times, it doesn’t feel tacked-on in the slightest. If you’re keen on experiencing the game from the ground up, this is the way to do it going forward.
Despite some gripes, the legacy of this trilogy is fully secure. Inti Creates can kind of keep making these types of platformers indefinitely, and I’d keep playing them.
I can’t stop playing Pokemon Unite and chain-queuing games because it’s so fun, but these issues are going to drive some people away and need to be addressed. It’s a shame a few of these problems exist with the monetization skeleton because they’re so easily fixable, and while targeting whales is a classic mobile strategy, I don’t think the general audience for Pokemon is going to stand for it long term.
Zelda: Skyward Sword was a weird game to assess in 2011, much less today. It had a lot of great ideas undercut by some questionable design choices, but to some, it was the best Zelda ever made. I understand that $60 for a remaster of a 2011 game is a big ask, but this is the definitive version of a flawed yet fun adventure that should be part of any Zelda rotation.
What Monster Hunter Stories as a whole truly offers is an expansive look into the Monster Hunter universe through a more welcoming lens. It’s not as deep (in ways that both hurt and help its case), but that’s by design. Just know what you’re getting into and you should have a fun time with Monster Hunter Stories 2.