Darren Nakamura

Dexter345
Dexter345

73 games reviewed
64.9 average score
60 median score
23.3% of games recommended
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7 / 10.0 - Risk of Rain
Nov 13, 2013

All things considered, Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great, but as it is now, it's still totally worth checking out.

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8 / 10.0 - Teslagrad
Dec 17, 2013

Adding to the old school woes is a small collect-a-thon element that could have been handled much more elegantly. Hidden throughout the tower are 36 capsules, each containing one of the aforementioned still images explaining Teslagrad's back story. Often, they are presented clearly in a room as a reward for completing an optional, more difficult puzzle than the standard one in that location. In that form, the optional capsules are great. Elsewhere they are hidden from plain sight and only attainable through tedious exploration of every room. Compounding on that is the largely unhelpful map screen, which gives no indication of even general areas in which any missed capsules reside. Toward the end, there are hints that something special happens if a player were to collect all 36 capsules, but only the most meticulous searchers would be able to find them all without outside help.Taking all of that together, it is not obvious for whom Teslagrad was created. It requires a very particular set of interests and skills to fully enjoy. The incredible artwork and wordless storytelling style invite those who want to experience a unique narrative, but the difficult action gameplay and tedious exploration for capsules actively work to keep players from that experience. For those who are interested in the history to be discovered and who are able to persevere through the products of old design philosophy, Teslagrad is highly rewarding and an ultimately fantastic game. However, I would not be surprised to hear of others unable or unwilling to see it through to the end.

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Jan 30, 2014

In the end, I would not be surprised to hear that the Octodad community is thriving years down the road. It exudes a certain weirdness and charm that makes it stand out from a lot of other titles out there, and there are tools in place for it to live on past the point when the credits start to roll. Though it has some issues with framerate drops and its approach to control is definitely not for everybody, Dadliest Catch kept a smile on my face for most of its duration.

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What it does to differentiate itself from previous entries in the series is mostly superficial, but Layton fans and puzzle lovers do not really need or want a great departure for the series. All we want is a puzzle-solving adventure, and Azran Legacy delivers a good one.

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6 / 10.0 - Constant C
Apr 9, 2014

In the end, Constant C is a solid puzzle platformer that takes a few familiar ideas and mashes them together to create something partially new. The difficulty of the puzzles ranges from trivial to diabolical, with most falling somewhere in between. Its greatest sin is the repetition of certain puzzles, but if that is the worst aspect of Constant C, then it should still please fans of the genre.

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7 / 10.0 - Life Goes On
Apr 29, 2014

Life Goes On might not start with the most mindblowing hook, but the idea is solid and Infinite Monkeys develops it well. By constantly adding new tricks into its repertoire and not dragging itself out unnecessarily, it maintains a good quality throughout. Puzzle difficulty ranges from easy to medium-hard; it rarely gets diabolically difficult, and when it does it is only when completing optional objectives. Although it is not particularly nice to look at, the underlying gameplay is worthwhile for any puzzle platformer enthusiast.

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4 / 10.0 - Monochroma
May 27, 2014

In the end, it is difficult to recommend Monochroma. Despite its impressive audiovisual presentation, it fails in the areas that make a game a game. It is beautiful in its own dismal way, and the story it tells is decent, but I could not wait for it to end so I would not have to deal with the frustrating control and dull design decisions.

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9 / 10.0 - Tomodachi Life
Jun 6, 2014

In all, Tomodachi Life is filled with pure, unbridled joy. It puts a stupid grin on my face and keeps it there through its duration. Some might complain that it is "not a game," but they can go on hating. It does require the player to put in some love, flair, and wit, but what comes out is magic.

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7 / 10.0 - MouseCraft
Jul 8, 2014

Still, most will come to MouseCraft for the puzzles, stay for the puzzles, and ignore the narrative (or lack thereof). To that end, it does an admirable job, constantly introducing new ideas so that each chunk of levels feels fresh. Over the four hours it takes to see the end, and additional time to complete entirely, it never overstays its welcome. The concept behind it is solid, and it has been developed well past that initial idea.

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5 / 10.0 - Squids Odyssey
Jul 21, 2014

Though it is not bad, it is neither great. The basic gameplay concept is fine, and it works as a way to pass time in short bursts. It seems like it could work better if it were a pure skill game rather than the hybrid it is, and it surely would work better on mobile or handheld. The sheer volume of content available for the relatively low price is commendable, but while there is a lot to play in Squids Odyssey, there is not a lot to really love.

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6 / 10.0 - Halfway
Sep 5, 2014

Perhaps that is why its shortcomings are so glaring. What is good here is really good, but what is bad detracts enough that the entire package is a bit of a disappointment. A great piece of science fiction may ask a lot of hard questions and make the audience think. Halfway is not a great piece of science fiction, but it is a good strategy game for those willing to put some effort into it.

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Oct 12, 2014

Despite that glowing praise, I am torn, because I also recognize that it is far from perfect. The environmental art direction gets dull too quickly, the level design is lacking in basic conveniences, and a general sloppiness is present when looking closely. Some of the cool new features like multi-leveled areas and combining weapons could have been enhanced further if the user interface and systems had been updated to play to those strengths. Borderlands: The Pre-Sequel is a solid entry to the series, but I hope that the development team takes some of the failings to heart and delivers excellence in the future.

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If only there were more variety in the structure of the victory conditions between divergent philosophies, Civilization: Beyond Earth would be a perfect game. Even with that dissonance, it is damn close. The Civilization pedigree holds a lot of weight after all these years, and Beyond Earth more than lives up to its name.

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5 / 10.0 - Sneaky Sneaky
Nov 22, 2014

Still, Sneaky Sneaky is not a bad game. At five bucks for about two hours of gameplay, I could even recommend it to fans of stealth and/or puzzles. But it is by no means a must-play, even for fans of those genres.

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Aside from the disappointing lack of puzzles and limit on exploration, Tales from the Borderlands: Zer0 Sum is excellent. Where the first episodes of other Telltale series can start off slowly, Tales maintains high energy throughout. Its consistently funny writing and duo of unreliable narrator protagonists set the stage for a great overarching story, and it feels very much like it belongs in the Borderlands franchise. If the rest of the season maintains this level of quality, Tales from the Borderlands will be up there in history with the other great recent Telltale adventures.

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Still, that narrative is the focus, and it is strong. If Zer0 Sum left me looking forward to future episodes of Tales from the Borderlands because things are going to get awesome, Iron From Ice does the polar opposite for Game of Thrones. The bad situation that House Forrester is in is only going to get worse. It feels like a punch to the gut, and it sets the stage for an intensely emotionally draining experience. In spite of its blemishes, so far it looks like Game of Thrones: A Telltale Game Series deserves its place in the A Song of Ice and Fire lore.

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Dec 8, 2014

The Talos Principle has some important things to say, but more thoughtfully, it wants the player to have important things to say as well. Even those who do not bother to think about the philosophical topics can find a smart, sometimes frustratingly difficult puzzler here. It really shines for those open to both.

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There are still great things to be found in the Temple of Osiris, and those who care less about scoring points or who have some good partners to team up with can still find some fun in it. For me, Lara Croft and the Temple of Osiris is a lot like Horus's staff: it is a treasure that can do great things, but it is cursed.

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8 / 10.0 - Gravity Ghost
Jan 25, 2015

The story it tells is heartfelt and relatable despite ostensibly being about a ghost who orbits tiny planets in search of giant animal spirits. At its core, it delivers a narrative about a young girl having to grow up even though she might not want to. Her journey is intensely human, even as she zips past a sun with her brightly-colored hair trailing behind.

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Overall, The Lost Lords is a fine episode for Game of Thrones: A Telltale Game Series, but it does not stand out. It is not exactly filler, but it does feel like it exists almost entirely as exposition, putting the pieces into place for all of the really exciting stuff to happen in a future episode. It does begin to demonstrate the far-reaching consequences of each character's choices, but it lacks the truly memorable scenes found in the first episode. If Iron From Ice felt like a punch to the gut, The Lost Lords is the throbbing pain afterward.

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