Patrick Hancock
Keeping in mind that this experience is $25, Everest VR does nothing but disappoint. While it looks astounding, it's at its best when it isn't trying to immerse the player with "gameplay" segments that only serve to take away from what it's trying to accomplish. If it were much cheaper, or at least longer, it would be a great way to demonstrate VR for someone uninitiated with it. As it stands, it's a lot of money for a paltry few broken moments.
If you are at all a fan of puzzle games, play Tumblestone. Its intelligent spin on a simple mechanic forces players to plan ahead and think about the consequences of their actions. There is a veritable ton of single-player content, which unfortunately must be completed in order to unlock the rule-changing modifiers for use in the game's arcade mode. It truly shines when playing with friends in the same room as you all shout expletives while simultaneously thinking that the winner must be a complete genius.
There are no other games like Quadrilateral Cowboy, and it will likely stay that way. It’s a unique blend of computer science, puzzles, and beautiful storytelling that could only come from Blendo Games. The engine is a bit worse for wear and I definitely wish there were more to play, but damn if this isn’t one of the coolest games out there. Plus, there’s mod support built in, so who knows what the future has in store for this title. Like Gravity Bone and Thirty Flights of Loving before it, this is a game that cannot be missed by fans of the medium.
If you've ever wanted to try your hand at Monster Hunter, start with Generations. The tutorial aspect isn't any better than normal, but it's much more likely to appeal to a wider audience with its breadth of customization options and content. If you've been champing at the bit for more great gameplay you already love, with lots of new things to discover, Generations doesn't disappoint there either.
Ultimately, this is a low-cost horror game that does a lot of things well. However, the game would be better served if it were less mechanic-heavy, since the gameplay tends to detract from the tense themes created with the art, writing, and sound.
Forced Showdown is a game that left very little impact on me. I played it, it was a game, and I understood every part of it. The parts come together nicely, but aren't mechanically deep at all. Combat is simple, even with the card system at play, the structure is extremely repetitive, and everything else just falls in line around that. It has been getting very frequent updates, which is great, but unfortunately the base game needs more than just patches to really stand out.
Mech Land Assault falls completely flat. The mechs are great, but they also make missions and liberating towns way too easy (the same way the jetpack made flying way too easy and thereby less interesting). There are only two missions, both of which are completely bland. Oh, and also you're forced to liberate the entire DLC island because if there is one thing that people were clamoring for, it was more town liberations.
This is a game for anyone who has already enjoyed the grand strategy genre or anyone who has always wanted to. There is a strong sense of accomplishment from starting an empire and guiding it along the path you choose, even if it eventually ends in failure. Stellaris is easy to comprehend and exciting to execute, which is a perfect combination for a genre notoriously difficult to break into.
Vivian Clark is at least an interesting experience. It's not one that I want to return to, ever, but spending time with it always kept me on my toes, thinking about what could be next. Unfortunately, the actual mechanics are poorly implemented and fail-states are way too common, making what should be a laid-back, almost euphoric experience more like throwing your head against the wall.
Since its release, Killer Instinct has slowly become one of the most competent fighters in the genre. It's accessible at all levels thanks to its approachable yet deep combo system and extensive tutorial. Its characters, including the new ones from Season 3, all have unique mechanics and tons of small touches that bring them to life. With an efficient and non-scummy free-to-play model and PC availability, there are few reasons not to jump into Killer Instinct.
It's a different sort of game when compared to its brothers, but it works very well in the space it occupies. It's unfortunate that there are quite a handful of technical issues, because otherwise this is a great excuse to head back to the Sword Coast.
Stephen's Sausage Roll is a rare, beautiful thing. It's a game where every aspect of it is designed with such incredible care and efficiency that it actually comes together as one cohesive whole. I've been intentionally vague on specifics in order to preserve the sense of exploration and excitement that comes with discovering something brand new for when you play it yourself. Please don't dismiss it because of the price or the fact that you think it looks ugly, because you'd be missing out on one of the greatest games I have ever played.
If you're looking for a reason to jump back into Just Cause 3, the biggest draw with the Sky Fortress DLC is easily the addition of the jet pack. It's great to fly around in, but it never reaches the same excitement as the old-fashioned wingsuit. The missions don't do anything interesting and the straightforward story is told with static images, making Sky Fortress the definition of mediocre.
Stardew Valley is a game that keeps on giving. There is so much I haven't even explored yet that has my giddy for the future. The core mechanics and relaxing aesthetic merge so well together that players will sink in to the experience and never want to leave.
There are some very bright moments within Dub Dash. When the music and gameplay jive together with interesting mechanics, it really does feel quite sublime. However, too often do poor mechanics or level design get in the way, causing more frustration than anything else. It's not a costly investment, which helps, but all things considered it is definitely more fit for a phone than a computer.
So, while it may not be possible to go from Phoenix, Arizona all the way to Tacoma, it is possible to go from Oakland to Sactown, the Bay Area and back down. And that's just fine.
While the multiplayer is mediocre at best, the campaign more than compensates for fans of the series. All the worries of "it can't be Homeworld if it's not in space!" should be put to rest, because Deserts of Kharak says otherwise. The asking price is a bit steep for those who are just interested in the campaign, since most won't bother to touch multiplayer. That being said, the campaign is well executed for veterans and newbies alike, proving that over a decade without Homeworld is far too long.
Tharsis is a good way to spend 10-30 minutes to see what happens on the next journey. It's a very harsh battle against the unknown, and can be utterly soul-crushing. Perhaps too soul-crushing, actually. Players will, at times, feel so defeated and useless that playing again seems pointless. And maybe that's the point, considering the circumstances. I wouldn't recommend to marathon Tharsis in an attempt to complete its journey, but instead to boot it up every once in a while and hope for the best.
Minecraft is still a beautiful game. The first time I heard C418's ambient soundtrack kick in, I was beaming. The first time night fell, I nervously holed up in the ground. Despite my adoration of the game, I ended up being frustrated at just about every aspect of the Wii U Edition. This is the epitome of a wasted-opportunity, bare-bones port. It's great that the game is coming to yet another audience, but this is hardly worth the investment for someone who already has the opportunity to play Minecraft elsewhere.
I'm sure you'll be seeing a ton of animated GIFs of Just Cause 3 for a while to come, due to all of the wacky things that can happen within the game. It truly is an insane, explosion-filled romp through a beautiful nation chock-full of cheeky humor. It provides some of the best open-world tools ever. This is definitely a case of "it is what you make of it," and for those with intrinsic motivation to make it the best will be greeted with just that.