Patrick Hancock


112 games reviewed
72.1 average score
75 median score
48.2% of games recommended
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9.5 / 10.0 - Tooth and Tail
Sep 12, 2017

I can easily recommend Tooth and Tail for anyone who enjoys the genre, even if you don't care for multiplayer. The story mode is robust and greatly enjoyable, but the multiplayer still has all the bells and whistles that veterans expect by now like replays and post-match graphs. I hope that a strong community forms around Tooth and Tail because it has rekindled my love of RTS games.

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9.5 / 10.0 - Nidhogg 2
Aug 14, 2017

All that being said, it's easy to suggest Nidhogg 2 on its own merits. It has expanded on the wonderful mechanics of the original and has one of the best soundtracks in recent memory. There isn't much content here for the solo player, but if you've got friends coming over for some friendly competition, the night would not be complete without Nidhogg 2.

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9 / 10.0 - Lone Echo
Aug 7, 2017

I think VR developers are getting the hang of things. I'm no longer suggesting friends pick up titles because "it's a good way to kill 20 minutes," but rather because these are video game experiences worth having and enjoying. Lone Echo strikes an exciting balance between exploration and puzzles that make space seem like a playground for the player. It really nails the relationship between the two main characters and does a great job of telling an interesting, if a bit predictable, story thanks to a unique conversation mechanic and great voice acting.

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7.5 / 10.0 - Namco Museum
Aug 5, 2017

Again, whether or not Namco Museum is worth your money depends on two things. The first is whether or not you like these games in the first place. The second is whether you legitimately see yourself spending enough time with these classics to justify the $30 price tag. Despite a couple odd inclusions, there was a lot of care given to making these experiences authentic, while at the same time giving players a lot of options that allow them to ruin that authenticity in favor of having a more enjoyable experience.

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Jun 27, 2017

Hover ends up as a game that's a blast to maneuver around and explore but becomes at odds with its own design. There are a lot of peculiar decisions that make everything much more frustrating than it needs to be. Hover is something I desperately wanted to fall in love with, and although I'm happy to have been acquainted with it, we'll be headed our separate ways moving forward.

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Jun 6, 2017

As a history teacher, I love the historical backdrop and attention to detail; as a gamer, I love the blending of strategy and excitement that comes with the intermingling of mechanics old and new to the genre. Somehow, World War II has become en vogue once more and Steel Division has come at a perfect time in the cycle of gaming trends. It's hard to remember the last time an RTS game gave me both the challenge of careful planning and the thrill of execution at the same time. Those only interested in a single-player affair might come away a little disappointed, but the package itself is very well-rounded and breathes some much-needed life into the genre.

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7 / 10.0 - Block'hood
May 31, 2017

I have a very strange relationship with Block'hood. I've enjoyed my time with it, though I did get frustrated because my eyes are dumb and don't see colors well. I also never quite felt inspired to create the grandiose skyscrapers that the promotional materials and community show off. The story mode is delightfully elegant and the challenge mode is great for fans of puzzle games, though I don't think this is a game for the hardcore city-building crowd.

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7.5 / 10.0 - Rock Band VR
May 25, 2017

In general, as much as I enjoy the experience of Rock Band VR, it's hard to imagine coming back to it time and time again. The DLC songs cost more than they do in the console counterparts and can only be played on guitar, so those who don't typically play guitar like me may not have a long-term interest in the product. The experience is wonderful and I am excited to introduce others to it, but its lasting appeal is a hard sell, especially for those who can simply jump over to traditional Rock Band and play any other instrument.

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7.5 / 10.0 - NBA Playgrounds
May 9, 2017

Plus, it allows me to play out my dream scenario of "Kristaps Porzingas being teamed up with someone halfway decent," so that's exciting.

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9 / 10.0 - Wilson’s Heart
Apr 25, 2017

It doesn't rely on jump-scares to freak out the player but instead opts to make them uneasy and uncomfortable with its environment and brilliant setpieces. If you have the capacity to play Wilson's Heart, do it.

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1 / 10.0 - Troll and I
Apr 7, 2017

Do not, under any circumstances, play Troll and I. Don't buy it on sale. Don't pirate it. Don't rent it from your local A-Z Video. Just. Say. No. The only benefit Troll and I may bring to the world is when your favorite YouTuber plays through it and provides you with many funny moments as they struggle.

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8.5 / 10.0 - Fast RMX
Mar 10, 2017

Fast RMX continued to grow on me the more I played it. While the lack of online features is a bit of a downer, the sheer amount of things to do is well worth the small asking price. The track layouts give the players freedom and force some serious critical thinking, which I can't say I've encountered much in the genre. It can be frustrating when first starting out due to the difficulty and reliance on track memorization, but I encourage you to stick with it and challenge yourself to learn the tracks and rise through the ranks!

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8 / 10.0 - Disgaea 2 PC
Feb 13, 2017

The voice acting may be terrible, but Disgaea 2 makes up for that with incredibly solid game mechanics. Some of the mechanic interactions may be a bit obtuse, but there is something to be said for the amount of depth present here. I mean, how many games let you throw a tower of people across a map to cause a giant chain-explosion that wipes out literally everyone? And what other title allows you to bribe senators to sway them into letting you summon a "Busty Beauty?" Exactly.

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7.5 / 10.0 - Planet Coaster
Dec 21, 2016

For better or for worse, there just isn't a lot of depth in Planet Coaster. There are a ton of options, however. The process of coming up with coaster ideas and seeing them executed is wonderful, even if the building process is a bit janky. There's not much to challenge the player after they build a self-sustaining park, so this is definitely an experience for those who can challenge themselves to always think and dream bigger.

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7 / 10.0 - Tyranny
Dec 6, 2016

Tyranny is most certainly a tale of two halves. The first half is immediately gripping and combat starts off a bit challenging due to the lack of abilities and options. As the game enters its second half, the plot starts to feel rushed and gameplay becomes an issue of "been there, done that." The world and lore built here are worth exploring and I anxiously await another excuse to return to this setting, but at the same time, I really hope it comes with improvements to the AI and combat in general.

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5 / 10.0 - Maize
Dec 1, 2016

There's not much going on in Maize. As a video game it fails on both the technical and interactive fronts. The gameplay is so simplistic that it may as well not even exist. Breaking the fourth-wall is cute, but never really amounts to anything other than a cheap laugh. The story is a decent experience thanks to its humor, but everything surrounding it drags it down.

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10 / 10.0 - Owlboy
Oct 27, 2016

Owlboy is a special game. Almost a decade in the making has certainly allowed for a rarely seen amount of polish and effort in an industry brimming with day-one patches and rushed deadlines. I'm at a loss when trying to think of critiques, honestly. I can't even say that I wish there was more of it because what is here is just so damn satisfying from start to finish, and I wouldn't want to ruin that.

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Noitu Love: Devolution feels better than ever on the 3DS. It looks just as beautiful, even on the small screen, and plays right into the touchscreen's strength. The arcade nature of the game almost guarantees multiple playthroughs on harder difficulties and with new, completely unique characters.

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Sep 11, 2016

I'm so torn on Tahira: Echoes of the Astral Empire. It's easily one of the most mechanically sound entries into the genre I have played in quite some time, but it barely lets the players experiment with its mechanics. It feels like having some of the best tools on the market and no supplies to build anything with. That being said, many of these issues can be addressed and fixed with future episodes. Tahira's debut adventure, however, just left me wishing for more without really filling my belly.

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I can't recommend this Season Pass to anyone. Even if you haven't played the game yet and would be able to use these new utilities while completing the story, it's a bad sell. These DLC items make Just Cause 3 a brainless and straightforward snoozefest. Traversal becomes less exhilarating and liberating camps because way too easy, and since those are the only two real mechanics, why even bother at that point?

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