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Brett Makedonski


Favorite Games:
  • The Witness
  • The Legend of Zelda: Link's Awakening
  • Valiant Hearts

100 games reviewed
71.1 average score
70 median score
40.0% of games recommended

Brett Makedonski's Reviews

Managing Editor at Destructoid
7.5 / 10.0 - Roundabout
Feb 24, 2015

While those complaints are niggling to perfectionists, it's not the takeaway here. What's remarkable is that No Goblin took what had all the makings of a gimmick mechanic and turned it into something that feels like a legitimately useful staple, something that requires patience and skill to figure out. Roundabout manages to be simultaneously cumbersome and stiff, and brilliant and endearing -- chances are you'll go 'round and 'round. Actually, that's precisely what you'll do.

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Oct 28, 2015

One of the more poignant moments in Syndicate is a scene where Crawford Starrick is solemnly playing piano. At the conclusion of the slow, heartfelt song, he earnestly sings "In such a moment, I but ask that you'll remember me. That you'll remember me." We remember you, Assassin's Creed. And now, we have hope for what else you can do.

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7.5 / 10.0 - NHL 16
Oct 6, 2015

NHL 16 isn't perfect, but it's a substantial improvement over what released last year.

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7.5 / 10.0 - Pinstripe
Feb 19, 2018

Pinstripe isn't perfect, but it feels as if it nearly perfectly accomplishes what it sets out to do. It tells an emotional story with its own peculiar and disturbing flair. Like Dante seeking out Beatrice, Ted will walk through hell for Bo. That's something we can all empathize with on some level. That's what's worth fighting for.

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It's heart-breaking to see this happen to good people, but it's also tough to get too invested in anything that's tangential to Chloe and Rachel's plight. We're barreling toward a conclusion and we already know it's more tragedy than comedy. Brave New World cements Before the Storm as Chloe and Rachel's story. They're the lead roles and everyone else is just set dressing.

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Sep 10, 2018

That's why the narrative payoff falls short. Lara has always played the roles of savior and protector and researcher and badass -- almost entirely because those are parts she has been thrust into. Shadow of the Tomb Raider is a perfectly good game, but it feels as though it never figures out a way to address the most compelling aspect of this arc: Lara's personal growth. What path does she want to carve? What does she want her legacy to be? Maybe she'd be happiest spending her life raiding tombs -- all of the danger with none of the world-ending stakes. The glass half-full analysis is that she's a regular chip off the ol' block; glass half-empty, she never really escaped her father's shadow.

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7 / 10.0 - Project CARS
May 1, 2015

Admittedly, Project CARS isn't for everyone. In fact, it isn't for most people. It's niche, and it's for those who take their racing games seriously. It does most of what it sets out to do, and it does that very well. However, the broad appeal is lacking, as the long learning curve likely outweighs what most are willing to put up with. But, for those who put in the time and manage to take the checkered flag, this title has a supremely rewarding experience that most anyone can feel proud of, regardless of familiarity with cars.

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7 / 10.0 - Never Alone
Nov 17, 2014

Never Alone is only the first entry in an initiative by E-Line Media to create a series of world-culture games. It's an important step for a medium that's all too often stuck in its own familiar ways. Sure, Never Alone is far from perfect, but its highs are much more significant than its lows. Rarely is an experimental take flawless, and that's the case here. But, hopefully everyone involved can take what's on display with Never Alone, improve the formula next time, and continue to teach because it's a fascinating way to learn.

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Mar 16, 2015

Ultimately, Fruit Ninja Kinect 2 is a game that improves upon its predecessor in almost every conceivable way. Anything less would be unacceptable given that this feels somewhat more like a remaster of sorts than a true sequel. There aren't any major alterations, as the Fruit Ninja concept can't be shaken up too dramatically. But hey, it turns out that frantically slicing fruit still makes for a nice little distraction, regardless of whether it's on a tablet, a phone, or a television.

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Jack the Ripper can't aspire to reach the heights that Syndicate did. But, it also doesn't suffer the same setbacks. In a game where open-world strain can become a serious problem, this add-on is a mostly-focused reprieve. Sure, there are some fumbling moments, but there are also some elegantly-handled ones. Given the difficult source material and the obvious danger of stumbling, Jack the Ripper mostly doesn't, and that feels like a best-case outcome.

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7 / 10.0 - Grow Up!
Aug 17, 2016

Those are the issues that are easy to pin down. But really, Grow Up suffers from all the downsides of not giving the player structure. It just feels like less of a problem here because the developer is wholly transparent about that fact. Grow Up is as Ubisoft as a Ubisoft game can get. It may be a lot of bloat, but at least the game's comfortable enough to carry it proudly.

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7 / 10.0 - Candleman
Feb 1, 2017

That's the unpredictable allure to Candleman. Its obvious hook is in its unique mechanic, but that's not enough to carry it to the conclusion. Then, there's a Rudy-like emotional investment that takes over when everything stops revolving around gameplay. Fittingly, Candleman burns out prematurely. But, that doesn't mean that it stops shining.

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Forza Horizon 3 Hot Wheels works even though it occupies a weird space. It doesn't play to Forza Horizon's strengths and, eventually, it doesn't even feel much like Hot Wheels anymore. It's claustrophobic and constricting in a way this franchise hasn't been before. In a twist of irony, it's the Hot Wheels aspect that prevents this expansion from ever performing anything spectacularly perilous.

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7 / 10.0 - Serial Cleaner
Aug 16, 2017

Serial Cleaner is a stealth game that nails its aesthetic, referential material (mildly related: there's an excellent Alien-themed bonus stage), and concept. It just doesn't nail the mechanics of being a stealth game. Developer iFun4all seemingly understands this judging by the copout way it implemented hiding spots. Serial Cleaner is neat, but it isn't always tidy.

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Apr 23, 2018

There's a complex narrative arcing across all of The Invisible Hours, and Tequila Works found a novel way to present it. It's the rare video game that requires no real player intervention to complete. But, the best possible payoff is a result of diligently following all the stories and getting a full picture of all the proceedings. By the end, you'll feel as if you cleverly solved this murder. In all actuality, you only watched the murder solve itself. That is The Invisible Hours' greatest theatrical feat.

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It's more Assassin's Creed Origins, almost to a fault. It's an already-big game getting a little bigger. But it's worth seeing through because it eventually makes one of the more salient points in all of Assassin's Creed. The title's fitting considering how the poignancy and moral nuance stays hidden until the end.

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The Awesome Adventures of Captain Spirit functionally serves as a playable teaser for the sequel to Life is Strange. Because of this, we never get real resolution to Chris' story. It ends on a gratuitous cliffhanger, and that's so predictably frustrating. But Captain Spirit uses its two hours well to craft a narrative that leaves us wanting more. That was the whole point. Chris may be a superhero but he's also an underdog. Everyone loves a good underdog story.

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Even though it's not the most thrilling side of Assassin's Creed Odyssey, Hunted accomplishes what it sets out to do. It's an introductory chapter, one that establishes a new conflict at the origins of the Assassin's Creed lore. Although reserved, Hunted manages to be plenty entertaining. More importantly, it constructs a compelling foundation for the rest of Legacy of the First Blade. If the latter two-thirds can build on the first chapter, we're in for one hell of a story.

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Rules is bookended by some heartrate-spiking sequences, but the majority is spent relatively comfortably. Music has crescendos and decrescendos because they're dynamic. Loud has more impact when everything was soft just moments ago. Rules is a decrescendo. It's quiet and it's retrained. But all indications are that Life is Strange 2 won't stay quiet much longer.

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Yooka-Laylee and the Impossible Lair neatly captures the essence of Yooka-Laylee and reimagines it as a new type of game. It's a distillation and a simplification, but it's effective. Then, as its grand finale -- a necessary conclusion that looms over the whole game -- it turns uncharacteristically punitive. It's rewarding, that much is undeniable. But it also leaves you feeling like all those hours spent beekeeping never really prepared you for the final challenge. Those bees just afford more leeway over the course of a very long struggle. It's kind of a buzzkill.

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