You should absolutely play Afterbirth. If you're already an Isaac diehard, or someone fresh to the genre, Afterbirth has hours upon hours of genuine joy in store for you. But you should know it will also have moments of soul-annihilating frustration. Maybe that's the price for flying so close to perfection.
Oxenfree is a walking simulator that is confident enough in its characters and dialogue to bet that you won't mind just hanging around with them. It believes in the sinister low-ebb horror of the island to worm its way into your mind without having to crutch on a jumpscare every few minutes. It knows that its atmosphere and style will be enough to make you want to wander through its forests and dilapidated military bases. It's a walking simulator you should play.
Yet, despite my many complaints, Rebel Galaxy did put a smile on my face. It's an ambitious little game that regrettably tries too hard to grab something out of its reach, but what it does get its hands on is excellent. The combat is spectacular, the atmosphere is charming (prolonged exposure to the soundtrack aside) and while there isn't as much depth to the game's systems as it would like you to believe, they are fun to poke and prod at when you get tired of blasting people with your lasers. Rebel Galaxy is the kind of game I'd want save for a rainy day when all I want to do is set my brain on auto-pilot and lose a few hours watching pretty colors and dreaming about being Han Solo.
Despite the grind, despite the perhaps undue commitment to brutality, and despite what I feel is a joke at the player's expense at the end, Darkest Dungeon still manages to be one of the most engaging and intriguing roguelikes I've ever played and I'll probably still be diving dungeons and trying new party compositions weeks from now. After all, it would be madness to stop at this point.
I would love to be able to give XCOM 2 my unreserved recommendation, but I can't ignore the elephant in the room. If you don't intend on playing on Ironman mode, and have enough patience to deal with (not so) occasional glitches, it's excellent. If you were looking forward to a hardcore playthrough, or can't stand it when technical issues get in the way of a good time, you'll definitely want to wait for a patch or two before deploying.
Saying "You should play this game, but don't expect to enjoy it" makes it sound like homework. It's homework of the human spirit that I think will enrich your life and broaden your horizons, but still homework. It's up to you if that seems like something you want to take on.
Mood and atmosphere can carry me a long way, and I adored every second I spent in Hyper Light Drifter's world. The combat and movement often left me slack-jawed and giddy, a perfect homage to the '90s RPGs that obviously inspired Heart Machine, while still feeling completely fresh and constantly surprising.
As a product for humans though, I can't see Wasteland Workshop as anything but a bad buy. A cynical ploy to pad out the “value” of the Season Pass and maybe milk a few weirdos like me who just can't resist neon lights. If you have the Season Pass, I guess you might get some use out of this. If you were waiting to see if you wanted this al a carte, you would be better off going with Automatron. At least the robots haven't turned on me... yet.