Alberto Rocha
Stela is an ok game, a snack while you're waiting for more consistent meals.If you're a fan of the platforming & puzzle combo, you should give it a try.
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PC Gaming Simulator is what we could call a “curiosity”. A strange game that mix some very generic elements with a strong fidelity regarding sim mechanics.
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Control is a game with a superb pulp sci fi plot, that could have been a masterpiece thanks to it's level design. Unfortunately some very bad design decisions drags the game to the "interesting but flawed" territory.
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Subnautica is a very solid example of the best survival games in recent years.
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The best thing about Achtung! Cthulhu Tactics is the idea of blending WWII and Lovecraft universe, but we had to confess that the game itself made us wish for another studio to take this great idea and make a different game
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Rival Megagun is a rough diamond, a concept proof that screams to be more worked, developed, and polished, but at the same time have incredibly solid core mechanics.
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With the classical Bethesda core gameplay that all we love, and also the old flaws (with a bunch of new additions) Fallout 76 is possibly the worst modern Fallout, but the worst Fallout is still a title a lot of games would want for themselves.
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This is an bland, tasteless, and failed game with some of the gratest characters of Nickelodeon cartoons of the last decade on it. We expect this failure to not make anybody that Nickelodeon licenses have no future in games, because they are. Simply not this time.
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With a terrific plot and setting but simplistic mechanics, Call of Cthulhu is still a very competent mistery game, and probably the best Lovecraft adaptation to video games till now. Starts good, somewhat loses direction in the middle and ends superbly.
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Horror fans that missed the oportunity of playing Amnesia Games eight years ago, shouldn't hesitate trying Amnesia Collection.
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Singularly short, but also singularly intense. Narrative of high flights with gameplay at height. It is recommended to play in one sitting.
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Varied and effective puzzle game, which ends up being victim of its own ambition. Too long and somewhat presumptuous, it will work for fans of the genre.
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We Happy Few is an excellent story, and a fantastically imagined world, set in a game with many problems.
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Slaps & Beans had the threefold challenge of making arcade fans like it, making Bud Spencer's and Terence Hill's fans smile, and being a game competent enough to justify its existence beyond the tribute. Fortunately, it has managed to overcome all three aspects.
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If you like purely narrative games, The Invisible Hours is among the most honest and fascinating. The charisma of some of the characters is its main strength.
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Minit is as much fun as it is unique, and it sets standards that will soon be used in other games, maybe more popular, but not as original as Minit.
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Sea of thieves is one of a kind, a very rare game that will be a sea of joy for ones, and a strange and empty game, that lack some of the basics of modern games. For me is a total success, that has filled my hours with plenty of unforgettable moments.
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Nine Parchments' playable ambition falls short of the artistic one, but it's a remarkable title and a must for dungeon crawler lovers.
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An interesting and fresh approach to the semi-open world adventure genre, that sadly lacks a bit of synergy between its mechanics.
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2064: Read Only Memories is a complex, adult, and rich adventure, with plenty of charismatic characters, cool design and stunning soundtrack.
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