Alberto Rocha
This is an bland, tasteless, and failed game with some of the gratest characters of Nickelodeon cartoons of the last decade on it. We expect this failure to not make anybody that Nickelodeon licenses have no future in games, because they are. Simply not this time.
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A colorful brawler which, while still being fun, fails at many of its goals. A complete gameplay that is extremely burdened by an unpleasant aesthetics, a design of monotonous levels, and the lack of cohesion of its different elements.
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The elements that build the game, its concept, its control, its artistic style, and even its script, are between the acceptable and the outstanding, and nevertheless the game sometimes fails in a noisy way at the basic point of any game: to entertain the gamers.
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The best thing about Achtung! Cthulhu Tactics is the idea of blending WWII and Lovecraft universe, but we had to confess that the game itself made us wish for another studio to take this great idea and make a different game
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Dungeons 3 lives on the rents of its spiritual father Dungeon Keeper, and its most remarkable triumph is not to hinder too much everything that did well the last title, but without bringing remarkable improvements.
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PC Gaming Simulator is what we could call a “curiosity”. A strange game that mix some very generic elements with a strong fidelity regarding sim mechanics.
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If you like purely narrative games, The Invisible Hours is among the most honest and fascinating. The charisma of some of the characters is its main strength.
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Horror fans that missed the oportunity of playing Amnesia Games eight years ago, shouldn't hesitate trying Amnesia Collection.
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We Happy Few is an excellent story, and a fantastically imagined world, set in a game with many problems.
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Rival Megagun is a rough diamond, a concept proof that screams to be more worked, developed, and polished, but at the same time have incredibly solid core mechanics.
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Sonic is a good game, very entertaining, with plenty of things to do. With very few arrangements it would be a very good game with a good scoring.
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Varied and effective puzzle game, which ends up being victim of its own ambition. Too long and somewhat presumptuous, it will work for fans of the genre.
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If, like us, you didn't play the first game, you should not miss this. But if you did it, this return to the world of Outcast will be satisfying.
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Stela is an ok game, a snack while you're waiting for more consistent meals.If you're a fan of the platforming & puzzle combo, you should give it a try.
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Slaps & Beans had the threefold challenge of making arcade fans like it, making Bud Spencer's and Terence Hill's fans smile, and being a game competent enough to justify its existence beyond the tribute. Fortunately, it has managed to overcome all three aspects.
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With the classical Bethesda core gameplay that all we love, and also the old flaws (with a bunch of new additions) Fallout 76 is possibly the worst modern Fallout, but the worst Fallout is still a title a lot of games would want for themselves.
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An interesting and fresh approach to the semi-open world adventure genre, that sadly lacks a bit of synergy between its mechanics.
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Nine Parchments' playable ambition falls short of the artistic one, but it's a remarkable title and a must for dungeon crawler lovers.
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Control is a game with a superb pulp sci fi plot, that could have been a masterpiece thanks to it's level design. Unfortunately some very bad design decisions drags the game to the "interesting but flawed" territory.
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With a terrific plot and setting but simplistic mechanics, Call of Cthulhu is still a very competent mistery game, and probably the best Lovecraft adaptation to video games till now. Starts good, somewhat loses direction in the middle and ends superbly.
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