Fraser Brown
Gathering Storm is an ambitious expansion full of welcome additions, even if it does falter at the end.
Tooth and Tail is an elegantly simple RTS that's perfect for newcomers or anyone wanting to play on the couch.
Rise and Fall is a great addition to Civilization 6 that doesn't quite go far enough to be essential.
Surviving Mars is a lot of hard work, but managing a burgeoning colony never stops being compelling.
A smart, hypnotic city builder that won't leave you tearing out your hair.
Great monsters, stunning locations and a quality mystery makes this one of Supermassive's best.
An island full of riveting mysteries, stuck with some truly awful and jarring combat.
Two Point Campus is a school I'd be proud to call my alma mater.
Despite some shallow ancillary systems, Bannerlord is the master of medieval warfare
Wasteland 2 is huge. It's not just the massive map, but the number of stories and the myriad ways they can play out. Though some moments left me disappointed, I always left the game eager to return. Inventive solutions to tricky standoffs, my failure to save a life, a silly line of text spotted in the corner of my eye - those are the things that stuck with me every time I pressed "quit".
I never expected Smite to worm its way into my roster of games I keep playing after review. It's a small number because there isn't enough time in the day for more, but Smite's going in there. It will likely be my go-to MOBA, at least until Heroes of the Storm. There are still almost 40 characters I've barely played, many not at all, and I confess that I might even chuck in a bit of money so I can grab some of the ridiculous god skins. Catwoman Bastet, Sith Lord Sun Wukong: they are absurd and I must own them.
The renown mechanic was a huge misstep and the Dredge become a bit dull after 15 hours of slaughtering them, but Stoic has still managed to weave a compelling tapestry of epic conflicts with emotionally engaging characters. When I found myself with a dagger in my back courtesy of characters I trusted, I was enraged. When I saw my warriors survive against the impossible odds, I was elated. It's a rollercoaster of agonising decisions and hard-won battles, and as filled with sadness as it is, I was just as sad to step off the ride.
It's hard to recommend a game that makes you feel disgusted or upset, but I'm doing it anyway. This War of Mine is great, it just asks a lot from its players.
As Clem, we survived from one day to the next, fighting against the futility of it all, trying to find our own way absent a clear objective. Where Season One was the story of a man becoming an adoptive father, learning that he would do anything to keep his ward safe, Season Two is more personal. It's about growing up, deciding who Clem is. But no matter who that turns out to be, one thing is consistent: she's still a survivor.
It is, across the board, an improvement on Rome II, despite some issues that have been carried over. And not just Rome II at launch, but even when comparing Attila with the Emperor Edition, the new kid puts on the best show. It's a confident marriage of setting and mechanics, with a historical and environmental narrative influencing each faction, pushing them into engaging situations. And you can burn the world, which is fun.
New or returning player - it doesn't really matter. This is Company of Heroes 2 at its best, a standalone that focuses on the series' core: man and machine duking it out across Europe. Those seeking a narrative will find plenty of stories in the tense battles amid crumbling towns and dark forests, so the campaign isn't missed at all. There's no fluff, and while there are lots of maps and loadouts to consider, one can still jump into an entertaining, dramatic battle right off the bat.
Blackguards 2 has surprised me. Though I enjoyed the tactical combat in its predecessor, I wasn't left hungry for a second outing. But the more focused campaign, and a protagonist that is much more than a cardboard cut out have elevated the sequel considerably. Some slightly awkward writing and odd moments of jarring silliness weaken the grim premise, but not enough to topple it. And the immensely satisfying fights are more than worth putting up with some cracks.
Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It's exactly what a sequel should be, keeping the spirit of the original but improving every aspect.
I'm not sure if anything is worth waiting 11 years for, but if it was, it would be Age of Wonders III. This isn't Duke Nukem Forever, shoved out the door to exploit ravenous fans. Nostalgia has a lot of weight, and this definitely feels like something that could have existed over a decade ago when we were swimming in turn-based strategy, but that's not why it's great. It builds on its past rather than just using it as currency. The familiar sits beside the modern, the fleshed out classes, the deeper tactical combat. It's the best that Age of Wonders has ever been.
In Sheep's Clothing is a bit short and not as shocking as previous episodes, but it is darkly unsettling and deftly sets the scene for the closing of this horrific case. And we're left with one final cliffhanger. Standing in a room, surrounded by enemies. The question is: who's getting out?