CJ Andriessen
Right now, however, it has not reached that point of player exploitation where I'd recommend deleting it off your phone entirely. Pokémon Café Mix is currently in that sweet spot where it's mostly harmless with only a few bits of frustration. The puzzle formula is entertaining enough to bring me back two or three times a day to try and get past those roadblocks, but really, I'm firing the app up far more often than that just to get a look at those delectable Pokémon dishes.
Like many recent indie games, The Almost Gone isn't afraid to tackle difficult subject matter. And like a lot of its fellow developers, Happy Volcano opts not to get too far into the weeds of the topics it covers. Certainly, there will be players who take the narrative to heart more passionately than I did, but I do find it a curious enough of an experience to recommend to mobile gamers looking for something more melancholy than the newest match-3 puzzler.
With a remake, all of this, along with the often questionable level design, could have been corrected. But with SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated aiming to be as faithful to the original as possible, these issues only serve as a reminder of how much better the industry has become at making 3D platformers.
If you want to get the most out of Good Job!, forget trying to get the best score possible and just have a blast wrecking up your dad's company as this commentary on nepotism slowly plays out. That's when the game is at its best. Save those "S" rankings for a second run through.
Pokémon Mystery Dungeon: Rescue Team DX is a pleasant remake of a pair of dungeon crawlers that, as I can see now, are a bit more dated than I originally thought they'd be. There is still a lot to love about this interesting spin on the Pokémon formula, but not enough for me to lose myself in the experience as I did once before.
Honestly, 18 days is far too little time to generate a comprehensive assessment of Animal Crossing: New Horizons. There is still much I don't know about this game, including how in-game purchases will ultimately be incorporated. But based on what I have been able to experience, it's what I've wanted Animal Crossing to be for many years. While it fumbles its camping-inspired opening, New Horizons makes a nice recovery with a strong focus on player accomplishment, creating a potent sense of achievement in this idyllic piece of escapism.
If the shrug emoticon were a video game, it would be Code Shifter. It's just a tepid experience from top to bottom, one that doesn't do anything to make me hate it but certainly doesn't do anything to garner a recommendation.
When I wrote about it back in 2018, I had hope it would end up as one of the great final games for my beloved Nintendo 3DS. But after a month of struggling to get through it, that hope is dead.
But even when it's not sounding like an improv group at a Bernie Sanders rally, Heroland is a gem. It's incredibly funny, the characters are some of the most charming I met all year, and its unique take on turn-based battles made a strategist out of me. I just wish I didn't need to do so much grinding to see the game through to the end.
There isn't a strong narrative that strings together this adventure, but the lack of one makes the whole experience a bit more beguiling. If I were subject to an endless series of cut-scenes where characters prattle through the exposition, I wouldn't have walked away from The Touryst as intrigued as I am. Mind you, it's not an amazing experience or something I'm going to remember several months from now like other, more dynamic indie games. But, as a small, self-contained adventure with gorgeous style and a playful sense of freedom, I was more than satisfied when the credits rolled.
On one hand, the online is absolutely broken and embarrassing. On the other, anytime I'm not dealing with that nonsense, I'm having fun with the game. Maybe in a couple of months, when I've min-maxed every Pokémon in the Dex and am just focusing on raids, I'll feel more antagonistic toward the game and its woeful online, but right now, when I'm doing literally anything else in it, I'm having a good time.
But honestly, that's a frustration worth enduring because of how amusing experience this can be. While I wouldn't say the single-player option is an afterthought, it's quite evident The Stretchers is made to be played with another person. Or even a group of people as you gather around the telly to find out which of your friends are really in sync with one another. That's when it's at its best; so grab a friend, split those Joy-Con, and try not to lose your cool when the two of you can't seem to figure out how to mow a lawn together.
Two weeks of a workout regiment is not nearly long enough to give a full assessment of how effective it is, but it is enough time to see that Ring Fit Adventure is one well-crafted exercise game. Will it be good enough to help me overcome this lifelong struggle? Ask me again in a month and then five months after that.
The Luigi's Mansion franchise has come a long way since the original was criticized over its lack of content. With an absorbing single-player campaign and a Scarescraper that still packs a punch, Luigi's Mansion 3 is the most content-rich entry in the series, and one of the best times I've had with my Switch in 2019.
Stela clearly wants to be as unnerving and fascinating as its contemporaries but the end product is merely an empty imitation. There is no element of surprise or wonder here, nothing to make players consider the game at a deeper level. Instead, it acts as a good reminder of the far superior titles that came before it.
Sayonara Wild Hearts is what you'd get if Robyn ran the Grid from Tron. A stunning collection of music, action, heart, and radiant setpieces, it's easily one of the most inventive and unpredictable games of 2019. And it could have been one of the best too if only the developers had made the decision to present this album as a whole upfront rather than take players through it track by track.
It may be brief, but Untitled Goose Game is worth taking a gander at. With its clever puzzle structure, charming art direction, and a soundtrack rife with Gershwin influence, it's an absolutely grand way to spend an afternoon.
Despite that, the sum total of my experience with Daemon X Machina is positive. The combat is amazing, the game is bright and colorful, the framerate mostly holds up in either docked or handheld mode, and the hangar is great to tinker around in, checking out all the different configurations of my mech. That's what I'm going to remember out of all of this, which is safe for me to say because most everything else in this game is pretty forgettable.
Flight School Studio has created an exceptional world to explore in Creature in the Well. Its prodigious art direction is enticing, wooing players into a unique puzzle game that very much feels like a history lesson on the medium itself. It combines ideas and concepts found throughout gaming into a single, dynamic experience with a memorable antagonist eerily watching your every move. I absolutely love it, but I recognize there is room for improvement. With a bit more variety in design and a fine-tuned difficulty curve, it could have been one for the ages.
Whether or not the fanservice is too much for players or just a natural evolution of the boundary-pushing booby game genre, one thing that is certain about Omega Labyrinth Life is that it is not that good. The dungeon crawling, which is how you'll spend about 75% of your time with the game, simply isn't up to snuff with its contemporaries and tending to the Grand Garden lacks the depth an activity like that should have. It's just a top-to-bottom boring experience, and no amount of lady spray on my Switch screen can change that.