Steven Scaife
Spider-Man's mechanics feel fluid and satisfying enough to keep players engaged throughout the entire campaign.
The game's more successful cases ask you to evaluate your definitions of things like mercy and humanity.
This Is the Police 2 never contemplates police brutality, wrongful arrests, or anything whatsoever about race.
What saves this tossed-off narrative is the way it, like every other aspect of the game, interacts with the destruction.
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
The game takes so much more than it gives, forgetting that a journey isn't simply about the means of travel.
More than just a faithful recreation of an old subgenre, its greatest strength lies in its impeccable writing.
It pushes back hard against the sort of easy dominance over people so common to city-building games.
Extinction compensates for a lack of variety by treating every minor detail as a momentous occasion.
Because Yakuza 6 spends so much time tying the story into knots, a strong villain never emerges.
Chuchel is an amusing diversion from a developer attuned to their considerable aesthetic strengths.
The additional timeline never really questions the naïveté with which Radiant Historia preaches of self-sacrifice.
Black Mirror often alludes to the Gothic classics that inspired it, to stories full of disturbing, evil forces that threaten to overtake their characters, but the only unsettling thing about it is a glut of technical issues.