Steven Scaife


108 games reviewed
64.9 average score
65 median score
46.1% of games recommended
Are you Steven Scaife? If so, email [email protected] to claim this critic page.

As for the MFN offices, they’re full of detailed memorabilia like posters, props, and episode scripts, to the point where simply taking it all in is perhaps the game’s main appeal. There’s a tangible love and care that has gone into making the game’s equivalent of Sesame Street studios feel plausible, as well as a clear delight in warping our memory of a show that opened up a world of imagination for generations of children into something darker.

Read full review

Aug 5, 2021

Further glimpses into this breathtaking universe are often reward enough for exploring the game’s multitude of alternate paths, but even GRIME’s level design is surprising for featuring a world much larger and more complex than it appears as you discover involved platforming challenges and optional bosses. Though GRIME emerges into an almost comically overcrowded genre, its initial familiarity and rigidity belie a world of intricate and formidable imagination.

Read full review

Jul 27, 2021

The Forgotten City certainly doesn’t need to answer the philosophical questions that it poses before it’s allowed to examine them in a narrative context, but the ludicrously tidy conclusions to the main story and most side quests feel like substitutes for any deep engagement. The game handily transcends its mod origins and tells an ambitious and thought-provoking story, but it eventually reaches a point where it doesn’t seem sure how to end.

Read full review

May 20, 2021

While these limitations have the potential for forcing nail-biting compromises, the irritating micromanagement clashes with other elements that otherwise suggest a breezier game experience, like the rudimentary combat and the way the environment practically overflows with currency and crafting material. So much of The Wild at Heart elegantly sidesteps the usual pitfalls of a resource grind that it’s disheartening whenever it devolves into busywork.

Read full review

Mar 17, 2021

Mundaun's greatest achievement is the Swiss Alps setting that's brought to life with tangible vigor.

Read full review

Jan 24, 2021

Hitman 3, for better and worse, splits the difference between player freedom and focused storytelling.

Read full review

Jul 16, 2020

Though you encounter familiar configurations of levers and passageways and other obstacles, the mansion’s rooms all feel distinct, subtly interconnected in a way you likely won’t even notice unless you hit the load screen and see that every puzzle is coherently plotted on a zoomed-out side view of the mysterious mansion. Creaks hums along smoothly and pleasantly without calling attention to itself, to its sporadic detriment but mainly to its strength.

Read full review

May 31, 2020

The world of the game may be small, but it brims with a weird sense of life.

Read full review

After a while, the game inadvertently becomes about the cost and upkeep of civilization.

Read full review

Apr 1, 2020

The game offers a refreshing focus on its sense of place rather than ease of play.

Read full review

Mar 19, 2020

There's something primal and thrilling to id Software's further embrace of video-gamey conventions.

Read full review

Aug 6, 2019

The game isn't really supposed to be about anything, yet in that ambiguity it captures the specific madness of our present.

Read full review

May 21, 2019

The setting of the game is the familiar stuff of science fiction, but the lens through which it's viewed is not.

Read full review

Apr 16, 2019

The game is ambitious for its translation mechanics and its big-picture look at the evolution of culture through the ages.

Read full review

Sep 7, 2018

As much as this is a better, more confident game than Yakuza 6, the series still has plenty of room to grow.

Read full review

Sep 4, 2018

Spider-Man's mechanics feel fluid and satisfying enough to keep players engaged throughout the entire campaign.

Read full review

Apr 24, 2018

It pushes back hard against the sort of easy dominance over people so common to city-building games.

Read full review

Oct 25, 2018

Red Dead Redemption 2 never quite squares its themes with the need to give players an open-world cowboy fantasy. And outside cutscenes and conversation, most of those themes don't seem to exist.

Read full review

Dec 5, 2023

Perhaps the greatest compliment that one can pay to A Highland Song is that—unlike any number of games that mark traversable areas in, say, white splotches or yellow paint—it doesn’t feel obviously designed. There are areas in the game that you’ll never reach on a single run, forcing you to make decisions if you want to make it to Uncle Hamish’s lighthouse on time. A Highland Song’s rendition of the Scottish Highlands scans more as a natural space than as a bespoke puzzle, a world instead of a playground. Here, the hills are alive.

Read full review

Oct 4, 2023

That El Paso, Elsewhere works at all as a drama is a huge achievement. It tackles weighty topics with a maturity that’s rare in gaming, and which is all the more impressive given that it does so within the framework of a shooter that suggests a Halloween attraction as curated by John Woo. It’s emblematic of the game as a whole—a bizarre amalgamation of parts that shouldn’t work yet manages to form something cohesive, soulful, weird, and deeply personal.

Read full review