Jordan Rudek
While some of the mid and late-game platforming challenges are pretty demanding, failing and having to make your way through familiar parts of the castles never takes too long. That said, I do wish the bosses put up a bit more of a fight; upgrading my stats and equipment at a regular clip allowed me to make short work of each one. As sure as the sun rises and sets (and wait until you see that in game), the Switch eShop will receive more and more titles hoping to cash in on NES-fueled nostalgia; don't let that stop you from picking up the immensely satisfying throwback that is Infernax. Even though my mace and armor are dripping with demonic ichor, I'm still ready to charge back in.
The combat and overarching story are clear highlights, but there's undeniable bloat that hurts the pacing and the character portraits, for the most part, would be better left on the cutting room floor. While a babystep up from Ara Fell, which I awarded a 7 out of 10 in 2020, Rise of the Third Power doesn't quite do enough to earn a full-throated recommendation. That said, it's still a fairly enjoyable classic RPG experience with interesting characters, a simple but fun battle system, and some humorous dialogue.
Ultimately though, the minute-to-minute gameplay is fun as hell, and I was a bit disappointed to reach the end credits. I'd gladly take another handful of stages right now, but I'll settle for working on 100 percent map completion. If you've been hoping for a little more combat and a little less walking back and forth between points on a map, Wonder Labyrinth would make a wonder-full way to spend five or six hours.
If you've ever played a Gunvolt game of any kind, this is a fairly good one of those, even if you're likely to forget about it after putting it away. Not every game needs to be memorable to be a worthwhile experience, though. If you're looking for an action-heavy palette cleanser with some kicking visuals and solid gameplay, Gunvolt Chronicles: Luminous Avenger iX 2 would make a strong addition to your Switch library.
There are hidden memories to unlock in each chapter, too. Despite a few abrupt time skips and scene jumps, Alex's story is one worth hearing; it culminates in a captivating climax, even if the resolution pulls its punches a bit. Color me eager to see more Life is Strange titles come to the Switch in the coming months.
Trash Quest is far from a piece of eShop garbage. It's actually a brief but delightful and welcome addition to the Metroidvania stable on Switch. Online leaderboards that track your clear time, among other things, adds a heaping of replay value. Still, it's not much of a challenge to complete the game with a 100 percent rate, so enjoy the experience while it lasts. If you're dumpster diving for a palette cleanser in-between some larger titles this holiday season, do yourself a favor and consider helping a raccoon on its Trash Quest.
To say that I'm in love with LOVE 3 would be an understatement. Anyone who wants an incredible collection of platforming stages without the bells and whistles should look no further. This game is a gift to the genre.
I'm certainly happy to have played through it, but with its late arrival on Switch I also feel like I expected more from it, in terms of both quality and shock value. The fact remains, though, Twelve Minutes is a strong mystery game that fans of story-focused experiences will likely enjoy. It doesn't hurt that Willem Dafoe is a national treasure, either.
Ultimately, this is a solid introduction to Monster Rancher (definitely better than the short-lived TV show). At the very least, it's an enjoyable look back at a series that never quite hit the big time. Now if you'll excuse me, I think I forgot to feed my Golem, and you don't want to see what his tantrums look like.
The dating elements, however, are a major letdown, especially considering the strength of other Serenity Forge-developed games like Half Past Fate and A Case of Distrust, which have particularly compelling narratives and dialogue. There isn't much of a reason to recommend what ends up being a pretty consistent gutterball, with the occasional spare thrown in to save face. I don't foresee a second date happening.
I'm certainly not in a hurry to leave it any time soon; that's for sure. However, with Pokémon Legends on the horizon, this one-two punch of Pokémon titles could be a winning way to close out one year and welcome in another, with a blast from the past followed by something we haven't really seen before. That's a Jigglepuff double-slap I can get behind.
The boss stages make for a fun break in the action, but I didn't feel compelled to play for more than 10 minutes at a time or return to previously completed stages. Those looking for a set of tough platformer-like challenges that work better in short bursts should give this one a try. Some post-game unlockables add even more content and incentives to keep returning to the game. It won't be for everyone, but Circa Infinity makes for an interesting, if somewhat repetitive, experience on Switch.
There aren't many places to explore, random card events in dungeons and the overworld are repeated frequently, and everything comes to a close too soon. Without question, Voice of Cards represents a great entry point for RPG newcomers that employs a compelling and unique aesthetic. If you've shuffled your way through most of the RPGs on Switch, however, you might find this Isle Dragon more of a whimper.
undefined.With 400 stars to earn, dozens of Blue Things to find, and countless secrets to discover, it turns out that A Little Golf Journey is actually much larger and content-full than its name would imply. I love having it to chill out with before bedtime as I need to wind down after multi-hour Metroid Dread sessions, and I think it might actually be my new favorite golf game on Switch, closely edging out Golf Story. I did encounter a few technical issues where my ball got stuck and I had to restart the hole, but this wasn't a frequent occurrence. If you're looking for a peaceful and zen-inducing golf experience, there might not be any better than A Little Golf Journey. I intend to relive this journey over and over as I shoot for the stars, and yeah, those little blue things, too.
Steam users are certainly more accustomed to early access, and I'm sure they enjoy being part of the process of fixing and helping to improve a game that they have high hopes for. The console audience can be more discerning, though, and it's hard to ask Switch owners to pay money for a video game in this state. One day, it might actually be worthy of some royal headgear, but as of now, Monster Crown is much more pauper than prince.
With the judges having reached their final decision, it would seem that Knockout Home Fitness doesn't quite live up to its name. It ends up being more of a split decision. If you're looking for a fitness game focused on boxing, it's worth going a few rounds with this one, but otherwise you might be better off with another trainer.
In short bursts, Recharged plays well enough to earn a spot in my rotation for sure, and I'll gladly pop in from time to time to check out the various leaderboards. The art style does grow a bit stale the more you see it; some additional color palettes or unlockables would certainly be welcome here. It might not have 100 of them, but as far as arcade revivals go, Centipede: Recharged definitely has legs.
For those who are able to find another player or three, Get It Together! offers some decent value, but so much of the side content just isn't compelling enough to justify a purchase, and it's hard not to see the Switch's WarioWare game as another Game & Wario, where the schtick is all there is. At the end of the day, Get It Together! hasn't even heeded its own admonition. Ironically, the absence of any meaningful online experience means that most will be left to "get it together" on their own.
If Wildbus is wacky and odd for the sake of being such, then that might be the only way of deeming it a success. For anyone looking for a legitimately fun video game, don't go anywhere near this bus. The only ones who should be paying this fare are those who truly have a craving for something bizarre.
It's a title that would have been better had its length been pruned back to 8-10 hours. Anyone looking for a particularly chill experience that isn't very demanding may derive more pleasure out of Concord's adventure than I did, but it's hard to overlook how so much of your in-game work just doesn't really matter. The downward sloping difficulty curve, boring daily tasks, and lackluster enemies make Garden Story a crop that's not worth rushing to harvest.