Jordan Rudek
Overall, it feels like a light experience that could be enjoyed by players of all different levels, perhaps a good fit for introducing younger gamers to the medium. As someone with a lot of puzzle-platformer experience, I would have liked to see a greater variety of play mechanics, but outside of a few glitches requiring a restart (invisible walls preventing progress, for example), there isn't much to dislike about the game. Out of Line simply ends up playing it fairly safe, so if that's what you're looking for, then maybe you'll want to get in line.
Don't be lured unaware by its siren call! While there is a decent experience underneath, some inexplicable design decisions, the uninspired sidequests and serviceable story don't buoy the adventure enough to make up for how badly implemented the game's primary mechanic is. If you came away from the eShop demo impressed or you're able to overlook a very obvious fatal flaw, you might be able to derive some pleasure out of Greak's mission. Don't expect to find me spending much time reminiscing about these memories.
Even if some of these feel like window-dressing, the sheer amount of voice acting, the light story, and the rankings and tournaments hooked me from the get-go and kept me invested for dozens of hours. Collecting as many new cards as I could and theory-crafting new decks and ways to play old ones is a captivating endeavor, made all the more accessible in Shadowverse: Champion's Battle. Anyone with an interest in CCGs or even Pokemon should at least try the playable Switch demo, or even the mobile game to find out if this is a universe worth exploring. I, for one, am happy to step out of the shadows and champion its cause.
The simple presentation and accessible gameplay contribute to Papa's Quiz status as a solid family-friendly experience. Veteran quizzers who own or prefer the more adult-oriented offerings in the Jackbox games might not find as much to like about it, but there's no denying that Papa's Quiz is a great offering for the right crowd. Silly dances between rounds, the quiz master's accent, and the straightforward style ensure that I'll be regularly pulling this one out after family dinners and other all-ages gatherings.
However, it's not really for hardcore shmup fans looking for a more challenging and classic experience; much of its charm comes from passing out a few Joy-Con and shooting down giant mechanized starfish. Solid performance and good controls are pluses, even if a playthrough won't take you all that long. Those who are generally looking for a more laidback, multiplayer focused title won't be barking up the wrong tree if they give this one a spin.
Ultimately, there's a type of mindlessness to playing a game like this that serves as both a nice break from more mentally demanding ones and also a reminder that musou games are still quite niche, and perhaps for good reason. If you enjoy breezy, repetitive gameplay with hours and hours of missions to play and stuff to unlock, Samurai Warriors 5 will do just fine. However, I can't see it doing enough to bring new fans into the series.
The lack of an autosave function is a curious omission, forcing you to save frequently lest you fall in battle and have to replay a particular segment. Fortunately, you can save anywhere on the overworld map and save spots in towns and dungeons are numerous. I'm excited to see how it all comes together, so please look forward to the full review posting soon, I suppose in a future slice of time.
As someone who loves Zombies Ate My Neighbors, it's disappointing to see it brought to Switch in this way. I can happily recommend that game to top-down arcade-action fans, but the weighty ball-and-chain that is Ghoul Patrol really isn't worth anyone's time. Once you've played Zombies, Ghoul Patrol is only a letdown from there, and I still find myself wishing these titles had simply been dropped onto the NSO service considering how little has been added to this compilation.
The Switch certainly isn't the best place to experience Adol's latest exploits, though, so unless portability is a must, I'd advise looking into other versions, if that's an option. Darker in tone, Monstrum Nox is largely a strong step forward, and Ys fans aren't likely to walk away disappointed. I, for one, am excited to see where Adol the Red's next book takes him.
It should have been a culmination of the home and handheld versions of Mario Golf, and instead it largely squanders that potential. Only time will tell if content drops for the game will bring it up to par. For now, you'll have to play it as it lies.
Nonetheless, Ender Lilies plays well and provides ample challenge for fans of these types of games. Multiple endings will likely compel you to keep exploring every untravelled path, but the final sections of the game will test players to their limits. Ender Lilies may not stand out in a crowd, but those who pledge to cleanse its world of Blighted will be well rewarded.
That might sound more dismissive than I intend; Mushihimesama is a fine shoot-'em-up, but the content on offer does feel limited. Unless you're into playing every obscure arcade shooter, it's likely you'll find more to love from other Switch library offerings. Still, blasting a bounty of neat-looking bugs provides a fun enough time while it lasts.
The murder mystery and puzzle elements of those earlier titles are basically absent in this new adventure, and the moniker of baby's first visual novel is both apt and unable to fully capture its conflicted essence. My recommendation, if you really must play this game, is to finish the demo and then know that it's downhill from there. Ultimately, this mishmash of genres fails to conjure up the magic of its forebears or carve out a space for its own limited bag of tricks.
The pixel art, soundtrack, and performance are all solid, and the menus and base where you choose your loadout are presented well. There's also something funny about Goose's random honks and certain moments when the action slows down and a giant goose pops up in the corner of the screen. If you absolutely need more Metal Slug in your life, then I would say wing it, but otherwise maybe let sleeping geese lie.
Astalon inserts itself into an ever-more-crowded genre that starts with "M" and ends with "vania," but it absolutely nails the joy of discovery and the satisfaction of progression, both through noticeable character improvement and the acquisition of unique items and powers. Underneath the solid gameplay lies an interesting story and premise, with neither trying to steal the spotlight from the action and exploration. A not-imposing set of achievements and unlockables, in addition to map and items found percentages push the longevity score even higher, and ultimately I just had an incredibly tough time putting this one down. Anyone who loved whipping through games like Bloodstained, Axiom Verge, and similar indies should do themselves a favor and delve into the amazing adventure that is Astalon.
Another issue is that there's no local co-op option; every player needs to have their own game and Switch console. Regardless, any Bomberman fan should be picking this one up. I can readily admit that I fall into that camp, and I've been having a blast.
Online leaderboards would have been a nice inclusion, and it's hard not to feel like the basic premise of the game isn't taken much further in later stages than earlier ones. Still, even playing alone I had a lot of fun shuttling cars around the different stages, and the potential for chaos and uproarious laughter in multiplayer is very, very high. Just be prepared to fight the driving controls as much as you fight for parking spaces.
Even the optional treasure rooms that are unlocked by engaging in a final duel at the end of every stage fail to provide enough risk for their reward-I went for them on each level and never failed (Did that make me too powerful?). Although I'm filled with questions about the validity of Jetboard Joust's roguelite status, it plays well enough and can likely provide solid entertainment in short bursts. Fans of classic arcade games may dig this new twist on the high-scoring chasing arcade shooter, but after one full run through, I've had "joust" about enough Jetboarding to last a lifetime.
Fortunately, there are a few different options at the game's start menu that make the experience somewhat customizable, like removing the hunger and thirst parameters. Ultimately, there is much to discover both below and above the waterline, including aliens, mysterious messages, and even a mech that can walk on the ocean floor. While those looking out for signposting and clear directions should probably keep their feet dry, those who enjoy a more laid-back, albeit grindy, experience can safely dip their toes in these waters.
It controls fine and offers some replay value, but the steep initial difficulty curve, lackluster story, and middling presentation position this title well below others of its ilk. I do like how after the timer runs out you enter a "sudden death" situation, where the next hit will end your run, but that's another small positive lost among the negatives. I'm eager to see further iteration on the boss rush-style action game, but I don't need three strikes to call this one out.