Blue Fire is a fun and surprisingly engaging game, and fans of the 3D platforming genre will enjoy the challenges it provides. Adventure and open-world exploration fans, on the other hand, might not find the repetition that endearing. If all you want is to hop and dash around, smash objects, and swing your ridiculously oversized swords, Blue Fire is worth a try.
Fans of platformers might find Seed of Life to be a smidge more fun than puzzle game fanatics, but the overall experience in this beautiful, dying world is worth the time and price point, especially as a relatively short game that can be completed over a lazy weekend. Much like Cora's quest, the seeds of this game are high quality, and with some fine tuning and care, Seed of Life could blossom into something incredible.
By no means is Ashwalkers an action-packed survival adventure sim, but the story and importance of the journey was compelling enough to have me on the edge of my seat through my playthrough. I cared about Squad Three and wanted them to succeed, and for a narrative-driven game such as this, isn't that all you can ask for? If postapocalyptic survival games are your jam, Ashwalkers is worth its very reasonable $12 price tag and offers a different spin on the genre that you know and love.
Enjoy Kosmokrats in short bursts and avoid frustrating yourself into burning up in orbit, and you'll be fine. The puzzles are fun for a while, and the silly Russian accents and exemplary voice acting is cute. Quit before you get frustrated and start to rush and fail. That's your cue! Come back later, potato peeler pilot. If you do come back, there are higher difficulties to unlock, should you become a drone pilot pro. Until then, das vedanya, peeler, and may you gently nudge together your Space Force pieces with finesse and not punt them all over the solar system.
Essentially, A Case of Distrust is everything a narrative adventure game should be. It's engaging, humorous, and progressive. The characters are likeable and relatable, even though they're 95% silhouette and 5% deliciously vintage, and the story is entertaining.
Between the bold and ever-contrasting color palette, the ambient music by indie rock band Japanese Breakfast, and the pure joy of climbing cliffs, ruins and dunes to your heart's content, Sable offers an immersive dive into the lives and traditions of its small, nomadic world. Beyond its artistic merits, the game is supremely fun to play. It's a title that adventure gamers and art lovers alike will happily explore for hours on end, and despite the occasional bug, it's a very well-made game. Sable is well worth adding to any adventure gamer's library, and I eagerly await Shedworks' next big title.
That simplicity and open-endedness of Bridge Constructor: The Walking Dead are what contribute to the game's overall brilliance and insanity-inducing properties. While the title has some frustrating controls at times, it's still straightforward: Get your guys from point A to B, essentially. The fact that each level is a little minigame, which leaves you the option to spend hours at a time with it, grants some control over how much effort you put into the game. Overall, this is a well-made title and an excellent addition to the Bridge Constructor franchise.