Bogdan Robert Mateș
- The Witcher 3
- Kentucky Route Zero
- Warcraft 3
Bogdan Robert Mateș's Reviews
Warhammer 40,000: Inquisitor - Martyr feels like a collection of ideas that haven't yet matured.
Getting proper enjoyment out of Space Hulk: Deathwing requires one to jump through some hoops. Luck needs to be on your side so that you won’t run into performance issues, with a good tolerance for repetitive content and, preferably, some friends to play multiplayer with also being required.
Moons of Madness makes you feel like you're on Mars but fails as a horror game.
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
We Happy Few hides nuggets of narrative gold at the end of tiring sequences of gameplay.
Stray is at its best when it lets you do the things you'd expect from a cat – sleeping on cozy pillows, meowing, or scratching sofas – but fails to build consistently compelling gameplay around these flavorful bits. Although it creates a believable world, I found it hard to connect with the robots you encounter across its forgotten city, making the game's admittedly grand climax feel hollow.
From bothersome, stiff animations to stories that often stumble, failing to successfully transmit their gravity past the screen, unearthing Draugen’s excellent parts requires a fair bit of digging through its less impressive ones.
Wooden Sen’Sey is Upper Byte’s first effort which clearly came out at the wrong time. The aforementioned consistency issues, coupled with the fact that it just emulates concepts already present in a large number of platformers that came out beforehand, without having anything at all to be regarded as its own.
You can get through Reaching For Petals in about an hour and a half. It has great writing, narration and a wonderful soundtrack, but it’s dragged down by its handling of character development and its memory sequences that, at least to me, felt strangely impersonal.
Length is not an issue when it comes to Vikings - Wolves Of Midgard, especially as you’re offered a New Game+ mode that strips you of your gear but allows you to keep your skills once the campaign is completed.
On its own, The Hideaway is better than The Depths, but given how lackluster the first part of the expansion was, that’s not necessarily saying much. Indeed, just like The Depths, it still lacks enough punch to be a noticeable addition.
Uncovering the truth behind Omensight's murder mystery runs the risk of feeling like a chore due to repetitive gameplay.
When played in solo mode, Endless Dungeon creates a functional blend of elements from different genres that, unfortunately, fails to capitalize on the uniqueness of its universe and keep things interesting in the long run. Stale rogue-lite progression systems alongside heroes and guns that do not go through significant transformations as you play then fuel tedium.
In a month or five or twelve, Warhammer 40,000: Darktide may reach the state it should have launched in. In a month or five or twelve, it may become a co-op game that's easy to recommend. But while I undoubtedly had fun during the missions I completed over 40+ hours playing both the pre-order beta and full versions, it's clear that we're dealing with yet another title whose potential isn't allowed to fully shine through at launch.
There's not much about Sniper Elite 5 that's particularly remarkable. That, however, didn't stop the visceral X-Ray kills and the simple act of mowing down Nazis to see me through to the end of its campaign. There are plenty of other games out there that do stealth, action, or World War II better, yet the series' formula is very much its own and does manage to carry a game that otherwise struggles to do anything interesting.
Unleashing a flurry of rockets from our Supremo backpack and blowing up a tank that never saw it coming.
Biomutant's strong presentation and beautiful world invite exploration, while its combat makes you feel like a badass magic-flinging, gunslinging, Kung-Fu warrior. Sadly, its tedious missions and weak story make it increasingly harder to stick with the game the more of it you play.
As awesome as it is, the arcade action in Destroy All Humans! is only a part of the experience, struggling to carry its rudimentary stealth missions and hit-or-miss writing. It's definitely a blast to level entire neighborhoods and disintegrate humans; we just wish we had to spend less time impersonating them.
Even without looking at it through a Papers, Please frame, Wunderdoktor suffers from being too straightforward with its story and side-quests and not deep enough in its writing. It misses out on the opportunity of properly fleshing out a world that could have been interesting.
Seeker, Slayer, Survivor brings challenging fights to the Deadfire Archipelago.