Bogdan Robert Mateș
- The Witcher 3
- Kentucky Route Zero
- Warcraft 3
Bogdan Robert Mateș's Reviews
Failure to capitalize on its promising premise alongside a plethora of technical issues make Re-Legion's cyberpunk cult fantasy tough to recommend.
Praying in Vain
Extinction is an undercooked, mind-numbingly repetitive action game that fails to do anything interesting past its first few missions.
It’s commendable the developers aren’t asking money for cosmetic items, especially in the age of orcs-in-boxes. That, however, isn’t enough to justify even its $20 price tag with the quality on offer.
At this moment Pure Pool’s purchase potential is surrounded by a lot of “Ifs”. It does cost only ten dollars, however, acquiring the title now would only give you half a game. There’s a good foundation, however, the rest of the game is filled with holes.
Rare moments of intensity, mainly when dealing with bosses for the first few times, manage to turn Hypergun into a passable experience best approached in short bursts, but even so, there’s nothing particularly hyper about this gun.
War Hospital is a primarily functional World War I management simulation game that struggles to establish a meaningful connection between players and their staff and patients. As you progress beyond the initial hours, the gameplay becomes bogged down by repetitive mechanics exacerbated by an inadequate user interface with insufficient tooltips and unclear instructions, accompanied by a host of frustrating bugs that compelled me to frequently reload older save files and restart entire chapters.
A Bounty You Can Safely Skip
Its absurdity, alongside occasional quips do end up pulling their weight, but it's not enough to save Piku's journey from being inoffensive and simply forgettable.
Although functional, running smoothly and providing ample opportunity to just turn your brain off and hack and slash virtual foes to bits, Warhammer: Chaosbane ultimately remains a thoroughly underwhelming experience in just about every aspect.
Just like its dinosaurs have a hard time setting themselves apart from other units, Warparty also fails to stand out among its peers.
Unfortunately for itself, Super Rocket Shootout has trouble standing out in any significant way. An unimpressive presentation, coupled with a story and characters that are completely forgettable, plus gameplay that ends up becoming stale a little too soon all act against it.
With exploration becoming less desirable the more it’s attempted, writing that shies away from going in-depth and an unsatisfactory ending, journeying through InnerSpace’s world is something that can safely be skipped.
Wartile’s undoubtedly gorgeous battle boards are its highest point and presentation-wise, the title nails the feeling of a living boardgame. It’s a pity then that the tactical potential of its gameplay remains unrealized.
Sparklite has all the ingredients required for a great game but fails to brew them into something memorable.
Clumsily put together and lacking coherence, Call of Cthulhu’s occasional redeeming story moments struggle to save it but never quite manage.
The repetitive minigames that occupy a significant portion of the gameplay in Zipp's Cafe tend to hinder its charm, despite the narrative potential that flickers through its admittedly dry dialogues. While the game succeeds to some extent in immersing players into its expansive setting, the lackluster routine of food and drink preparation, coupled with insufficiently developed characters, makes it challenging to feel drawn into becoming a frequent visitor.
Ghostwire: Tokyo's mechanics aren't fleshed out enough to support its open-world gameplay, failing to come together and form a cohesive experience. It has a premise that could easily hook you but doesn't do anything to capitalize on its eerie rendition of the Japanese city.
Maneater sinks under the weight of repetitive quests and shallow systems
Bugs, messy combat and uninteresting platforming hinder the discovery of the Tarahumara mythology that Mulaka sets out to explore.