I truly wonder what will come next for Flight. Whether this simulator becomes a new defacto standard for this technology, or if Microsoft will take this marriage of game engine with satellite and real time data into something even richer as an experience. For now, I’m enjoying flying from LAX, seeing my brother’s neighborhood in Newport Beach, and heading southward to Maui to see the Road to Hana again.
Demon’s Souls established what came next and it’s all due to its first-class design decisions that are still in Souls games today. For those of you who missed it and came in later through Dark Souls, you’ll be right at home here. Don’t miss out on the PS5’s showpiece if you can. You deserve to experience Demon’s Souls with Bluepoint’s elevation of it. I can’t wait to see what comes next from Bluepoint, From Software, and the PS5.
There’s so much to talk about that most of it is truly best left unsaid, as your path to these discoveries will be very much your own. I hope bigger games take some of Outer Wilds’ design lessons to heart. There’s nothing quite like it right now and there should be.
Minit's conceit is so simple and so straightforward, I thought I'd tire of it immediately. But I was dead wrong. What starts a little slow (and a bit frustrating) quickly turns into a fast-paced and rewarding experience that borrows as much from Super Meat Boy's unrelenting speed as it does from early 2D Zelda's gameplay.
Its presentation is the icing on an already rich cake. If you’re a series veteran, you’ll find much to appreciate in this new setting, and if you’ve never tried a Total War game, but always been curious, you’d be hard pressed to find a better starting point than Three Kingdoms.