Eric Hall
Eternal Hope had potential, and it has great presentation qualities. However, the lack of meaningful plot direction and unresponsive controls make the adventure more of a slog than it should be.
The Station lacks the storytelling it needed in order to justify playing it. The lack of gameplay could have been overlooked if the story was up to snuff, but it just simply isn't. What results is a short, boring experience that will only satisfy the most desperate of sci-fi fans.
Werewolf: The Apocalypse - Earthblood is a forgettable and disappointing adventure. The World of Darkness is rife with potential, but Cyanide squanders it with this dated action adventure title.
We Should Talk is an interesting first effort from the small team at Insatiable Cycle, but it feels more like a beta than a finished product. There's just not enough content here to justify taking the time to check out this narrative adventure.
SNK Heroines: Tag Team Frenzy was created with a specific audience in mind, and if you're not in that audience, you can do much better. The fighter just isn't particularly enjoyable to play, with a tepid combat engine and poor Switch performance.
Although WWE 2K Battlegrounds is a way more pleasant experience then last year's wrestling debacle, the franchise still has a ways to go. The title sets out what it wanted to do, which was a provide a light, arcade-like take on the WWE. However, between the lack of depth and intrusive microtransactions, I'm not sure how much staying power it has.
Blacksad: Under the Skin holds promise, and it makes good on a few ideas. The noir storytelling is appropriately entertaining, and the gameplay manages to hold up, even if it doesn't strive for much. However, the inconsistent graphics and terrible performance mar what would otherwise be a solid little adventure.
MediEvil is a remake that should have taken more chances. Specifically, the gameplay needed to be reimagined for a 2019 audience. Instead, it just feels dated and obnoxious in a way that spoils its redeeming qualities.
Planet of the Eyes is a thoroughly average platformer that needed more in order to stand out. The mood of the game crafted by Cococucumber is solid, but the gameplay just doesn't measure up to even the most basic platformers out there. There's just not enough here to make the game worth recommending.
There are plenty of moments in Gotham Knights that make for a good time - the camaraderie between the heroes is enjoyable, and the city itself looks great. However, the combat is too basic and monotonous to stand on its own, and the story struggles to get going before it falls apart.
The Spectrum Retreat is a perfectly serviceable puzzler, but it rarely rises above mediocrity. There's potential within the ground of the Penrose Hotel, but it's never capitalized on.
Regalia: Of Men and Monarchs is charming at times, and there's plenty to do, even if it may not always be exciting. However, the Royal Edition release is rotten with performance issues, including crippling lag and frustrating crashes.
While More Than A Feeling at least gives Telltale's fledgling series direction, the surprisingly brisk length and game-breaking bugs place it among the studio's lesser efforts.
There's a good game buried within the shiny shell of Need for Speed: Payback. But between its frustrating upgrade system and self-serious storyline, it's hard to get invested in the title.
Loot Rascals is a neat variation of roguelikes with a charming, oddball style that's unfortunately marred by an over-reliance on luck and frustrating difficulty spikes.
Brut@l has visual style to spare, but like a dull book with a beautiful cover, the actual game itself is nothing more than a standard dungeon crawler with divisive rougelike elements.
Surprisingly dull considering the premise, Reagan Gorbachev is a cheap and frustrating adventure that is only worth tackling if you have a friend along for the ride.
While it may be addictively rewarding in small doses, a brutal difficulty level and a general lack of depth is a combo that Curses 'N Chaos can't recover from.
In many ways a step down for the franchise, Trine 3: The Artifacts of Power is an unfortunate combination of lackluster 3D platforming and unfinished storytelling.
Certain sections of Soul Axiom are as memorable as Wales Interactive would like them to be. Unfortunately, however, these moments are buried under a lacklustre and confusing storyline and simplistically dull puzzles.