Abram Buehner
New Super Mario Bros. U Deluxe is a game that would have benefited from being released in a vacuum. As it stands, this package is one that can neither live up to Nintendo's own suite of contemporary 2D platformers or the Deluxe moniker it is tagged with. Even beyond this point, the game is little more than a window into a bygone era of Nintendo. Offering simple, polished platforming action, this title is suited only for those who have exhausted the genre's other options on Nintendo's hybrid system.
Elli's relaxed nature makes it the perfect game to unwind with. Its world is gorgeous and its gameplay is solid, due in large part to its well designed puzzles. By the same token, its myriad technical issues and solid, yet totally shallow, core mechanics and story hold it back from being truly great.
Nintendo Labo Toy-Con 04: VR Kit is ingeniously designed. The synthesis of physical cardboard Toy-Con with commensurate digital software creates a tactile and fun virtual reality experience that feels decidedly Nintendo. However, once the initial magic of Labo VR wears off, all that is left is a shallow, oddly assembled lot of minigames that won't last more than an afternoon.
Kao the Kangaroo is a serviceable 3D platformer. Derivative of its peers and totally indebted to them, the game has a hard time standing out, even though it offers solid, if forgettable, adventuring.
As such, Crash Bandicoot N. Sane Trilogy is a hard game to recommend.
Super Lucky's Tale is a very predictable 3D platformer. It checks all the boxes it needs to while drawing heavily on the genre's tentpole titles. Due to that derivative nature in conjunction with the title's very low difficulty and padded progression, Super Lucky's Tale is a hesitant recommendation, and only for the hardcore platformer fan. There is some laid-back fun here, but nothing about this title pushes the envelope in any substantial way, and won't be supremely appealing to a non-fan of the genre.
Hover is a game with fundamental design and movement flaws that limit theoverall appeal of the game. However, surrounding these problems is a great universe that is matched by solid mission variety, a unique level-up system, and interesting energy mechanics. In addition, the game's robust basketball-parkour mode, Gameball, is an absolute highlight, and offered the most fun Hover has to offer. Depending on how much these design issues affect your enjoyment will largely depend on what you prioritize in games, and as such, Hover is difficult to give a blanket recommendation.
At its heart, Megaton Rainfall is a solid superhero score-chaser that understands the freedom of flight, and empowers the player with a myriad of interesting abilities. Random difficulty spikes and a painfully generic design do hold this game back from being the best that the genre has to offer, though. On top of that, Megaton Rainfall, specifically on Switch, falls victim to a series of unacceptable technical issues which both mitigate Megaton Rainfall's strengths, and aggravate its weaknesses. In its current state, it is impossible for me to recommend this game.
In concept, Bird Game + seems like a pleasant spin on the traditional on-rails genre. In execution, Bird Game +misses the mark in nearly every way from its surprising lack of mechanical polish to its shallow design. While its aesthetic and genuinely enjoyable boss fights are undeniable highlights, they're nowhere near potent enough to outweigh the game's fundamental issues.
Saddled by amateurish design, unskilled gunplay, and technical issues, Morphies Law fails as an online shooter. The game does have a great core concept and aesthetic, but it just falls short at every step. Not even its robust offline mode and customization system can prop up a shooter too flawed to receive even a feeble recommendation.