Jorge S Fernandez
In the end there is nothing inherently wrong or bad about The Coma, which in itself may be considered bad news for anyone hoping for a campy LP. The premise of a haunted high school mixed in with Visual Novel-type artwork is an interesting one, but the game never moves past mediocrity to make good use of it. An average experience is still better than a bad one, but anyone hoping for a better high school horror experience should consider checking out Corpse Party or shell out however much a Playstation VR will cost for the remake of White Day.
In the end, it's worth a curious glance while keeping its technical failings in mind, or a decent distraction for younger children to play with.
Overall, Omega Quintet has all the competent trappings of a modern RPG, but it has a lot of things working against it, from the annoying characters to the repetitive (and often poorly translated) dialog.
Project Spark is appreciated for its ambition, and even more appreciated for its price, but there are better tools out there for aspiring game makers and far better playing games that this one claims to replicate.
A lack of polish and a steep difficulty curve means that only the most patient of players will get the majority of enjoyment out of Party Hard.
Republique is a unique mobile experience that feels a bit antiquated on PS4, including a less satisfying control scheme and an unimpressive visual aesthetic.
A wholly appreciated experiment that does not quite balance both genres, but definitely worth a look with players who are 70 percent pinball fans, 30% RPG.
If you can stomach the pandering story situations Neptunia throws at you, or if you happen to actually enjoy it (once again, no judging here), the simplistic-yet-satisfactory RPG mechanics and large amount of content (including quests, optional bosses, unlockable outfits and more) results in a decent RPG experience that's light in commitment, if high in moe calories.
In conclusion, Final Fantasy Crystal Chronicles Remastered Edition is another classic FF game that featured a lot of revolutionary features for its time.
Beyond those changes, this is still the same game as the PS2 original, and much of the gameplay still holds up, minus some cheap one-hit death puzzles that prove extra frustrating since they occur during some unskippable cutscenes. While the experimental combination of Survival Horror and Capcom-style Action proved more successful with its sequels, Onimusha: Warlords is still an entertaining prototype that is worth a revisit for fans and a first look for newcomers.
When it comes down to it, My Hero One's Justice is filled with a decent amount of content and some really pretty visual effects, but also lacks longevity in other areas: the roster is a bit small, battles mainly consist of button-mashing and dashing, and the network battle is especially unpolished, leaving no option to train or play other modes while waiting for a match.
Overall, BlazBlue: Cross Tag Battle is another solid fighter from the newly crowned king of fighters, but it is also a disappointingly smaller package than what fans expect from the publisher.
Archangel has a few rough dents in its mechanical chassis, but still performs a whole lot better than most of the VR dreck that has plagued Sony's budding VR hardware.
In the end, White Day: A Labyrinth Named School does not quite live up to its legend as a hard to find, harder to run niche horror game, but there are a lot of nostalgic touches to appreciate for longtime fans of horror games. Consequently, those fans may be the ones who will be able to tolerate the game's archaic shortcomings the most.
There is certainly a decent amount of content, including multiple scenarios and side stories, but if the simplistic button-mashing isn't enough of an incentive to push forward to see those story bits, consider waiting it out for the anime adaptation (which covers the first game) coming this Spring instead.
Overall, Superdimension Neptune vs Sega Hard Girls is yet another solid entry from the Neptunia series, but it could have been one of the higher recommended titles were it not for the new list of annoyances it added alongside its gameplay improvements.
If there was one word that could accurately define God Eater Resurrection, it would be “uneven”. The concept and the combat both give it a unique identity over Monster Hunter, and could lend itself to great things that help make it stand out. But the amateurish story direction and outdated control schemes hinder its chances to emerge from the shadow of Capcom’s multimillion dollar franchise.
In the end, MegaTagmension Blanc + Neptune vs Zombies is a mediocre action game where its charm and variety rests squarely on its characters.
In the end, however, it is still unfortunate how much grinding is required in order to truly appreciate all of the customization and characters of One Piece: Burning Blood.
In the end, Nights of Azure tries to prioritize style over substance, which should be enough to gain the attention of its target audience, but a bit more tightening up of the latter would have been preferable. Whether the grinding gameplay is enough to enjoy a saccharine sweet girl/girl romance plot will depend on the player's tolerance, not to mention their own priorities for a game like this.