Eric Ace
Crypto Beyond All Odds is actually fairly solid with its aesthetics, theme and some small memes. Those with no clue on cryptos are going to be in the dark big time about a lot of what is happening, the history, and the jokes. Ultimately the game starts to get repetitive where the waves feel too much the same, and the game devolves into chaos too quickly to allow much strategy beyond just slapping more crypto towers down and usually winning.
Even if a fan of sci-fi and visual novels, Root Double -Before Crime * After Days- Xtend Edition will largely fail to click with most. The pacing is way too slow, the characters are not interesting, and the overall plot takes too long to get going. Despite a few redeeming factors, it simply cannot be recommended due to the many failings across the board.
The novelty of Gnosia, along with its heart really stands out. Yes, there are some problems with repetitious dialogue in the debates, the music really needs expanding and so on, but there is an undeniably addicting and fun side to trying 'just one more time.' Furthermore, the very clever AI, and the constructing of an over-arching story, certainly deserves good accolades. Over-looking a few problems, this is highly recommended.
This game has the makings of something really great. The art and sprite work is outstanding. Wildly inconsistent difficulty jumps, frustratingly long bosses, fights, check point lengths and cheap deaths all ruin what absolutely would have been a title much higher rated. The majority of the experience is fun, with a good difficulty level, but inevitably there will be these randomly, absolutely killer, difficulty walls, which ruin how good it was going up to that point.
Ultimately, Poison Control is a let-down of how good it could have been. Utterly lacking in the cohesive element, some parts absolutely stand out, where so many others fall far short. The shooting is serviceable, the 'cleaning' gets old fast, and the story doesn't really go anywhere. Poisonette and the main character have a great dynamic, which serves to only show how short other aspects really fell short.
The story and presentation are very unique and deserve high praise; the narrative keeps the experience going whenever the platforming starts to get boring and fall flat. Too often, MO:Astray amounts to cheap deaths and pixel-perfect jumps, which severely detracts from what would have been a completely outstanding sci-fi exploration game. Simply put, flopping around as a blob eventually gets old.
This game is part Animal Crossing, part hardcore strategy, and that is largely its weakness as there is very little overlap between those games or gamers. For strategy aficionados, the staggering amount of crafting, structures, and literal Feng Shui will be too much, and for casual crafting/constructing fans there is too much RPG/Strategy elements. It's nice how this is clearly very Asian in theme, but the game is just so strange it is hard to recommend.
The simple gameplay of Battle of Polytopia is actually a pretty fun breakdown of the genre - the problem is ultimately its simplicity is its undoing. Despite what it says or looks like, every starting race is nearly the exact same, which is a huge missed opportunity to diversify them. Battles late-game are very dry. For some casual players it is a fun romp, but anyone looking for depth or longevity won't find it here
Mostly an interest only to those wanting to role-play a type of zombie empire, it does little to change the formula of the game. For better or worse, there have been some significant changes in the game over the years, which the core of an hour-upon-hour sprawl has not changed, so adding a few new portraits does little to add anything new to the mix.
Strictly just as an expansion, this one is pretty good. The new race is just all around fun to play. The lore is played straight, and there is something undeniably fun about using these huge mechs to sword slash the evil masses apart. Planetfall remains a fun game overall, but a few lingering UI issues and design choices hold it back from being really great.
There are some truly great parts in this game. Some of the exploration parts were really well done with the backgrounds and environment. The problem with the game overall is each system is fine enough on its own, but does not tie together in a coherent fashion. The alchemy is a little too involved for every single item, the exploration gives far too many items to actually want to sort through, and the battle system has too many small nit-picks to stop it from being great. The story is weighed down by too many trivial plots and it just lacks that 'cool' aspect others of the series like Dusk or Mana Khemia had.
Much like Halcyon 6 before it, this has tremendous potential, but is simply lost in its own slog. As such, it remains tough to recommend on a higher level, as battles just take too long, with too much punishment for straying from an ideal strategy. If there was an expansion of story, streamlining of combat, upgrading character pixels, and overall improving some of the aspects touched on, would go a very long way. In a game that felt like it could have been a awesome Edge of Tomorrow kind of deal, it feels more like being an accountant with a glitchy spreadsheet piece of software.
There is very little to recommend about Commandos 2 - HD REMASTER. The controls are absolutely horrendous, the field of view crippling, the load times unbearable, the randomness of events stifling, and the general inability to do what you want to do annoying, to name a few of the problems. This game represents a cash grab attempt to cash in on an old series, but the one behind it forgot to do much in the way of actually even improving it.
Appreciating the narrow focus on the game they sought to deliver was one of the better points of the experience. By stripping away a lot of excess systems it allowed a better core experience. The issues are bad optimization that leads to heavy lag and frequent crashes. Additionally the gameplay is too fast for the 'art' style of attacking to truly be effective resulting in a major loss of what was the initial draw of the game to begin with.
While deserving accolades for trying something different and having two separate campaigns, ultimately they both end up feeling repetitive. Melee-focused combat is a fun idea, but there are too many problems and glitches. Though there are different classes, the combat is too repetitive and too much of the same thing to be fun for long. Something new was tried here, and that's commendable - it just did not hit the mark.
This is an average romp for a simple JRPG. There is no new ground treaded, and the battle system gets to be pretty repetitive. The voice acting is really well done and the battle effects are pretty good, even if you see them a lot. The major problems are that nothing new really happens, some very minor upgrades, but ultimately the same thing happening in the beginning is still happening hours and hours later.
If there is one easy way to describe Foregone, it is disappointing. It is on the edge of actually being a very great game, but all of its parts are just completely average. Combat is too slow, gear is too boring, skill upgrades are nearly non-existent and there is just too little that is 'cool' about the game to keep a player going. The game needs far more of its purported story, combat needs to be far more fluid, and the RPG mechanics need heavy expansions before this game can be recommended.
Taking the role of a small, under-equipped squad is a novel angle for a real time strategy game like this. Some aspects of Partisans 1941 were interesting, but the core of the game has too many small complaints to recommend it in a high regard. Combat being far too random is the largest problem as it is causing constant saves and reloads with how deadly it is. Strategy games are in a dearth right now, so this is not a bad game in the slightest if there is a need to play something new, but it simply does not stack up against some of the heavy weights of the genre.
The problems with Othercide are mainly some lack of polish, some pacing issues and the repetitious grind that is going to hit hard. The novelty of the game is surprising, and the quality is actually good. Some choices, like practically requiring soldier sacrifice, are going to be off-putting, along with the colour scheme and dark tones and story. Beyond this, the progress run to run feels too slow and may be off-putting on an otherwise unique game.
Issues aside of UI problems such as losing villagers, hard to click, and so on, the general pace of As Far As The Eye belie its "relaxing" appearance. Requiring a very strict, lucky, and strategic play from the beginning knocks a lot of the fun off. With how much dedication there is simply to food and not starving, it leaves little room for exploration, trying new things, or really anything beyond a narrow strategy. It is not that the difficulty ruins the game, it is that the difficulty and luck swings require such a narrow avenue to take, getting in the way of fun.